Using Maya for modeling and X-Normal for baking, I always advise using one smoothing group. With one smoothing group, your low-poly will inherit all the detail from your high-poly whether it be soft edges or hard edges. I always run into issues when I try to bake with multiple smoothing groups. However, if I am not going…
I listen to metal but some times when I want to listen to something a bit softer i listen to Puscifer which is the lead singer from Tools side project but he does lots of soft electronic stuff its awesome and lots of different stuff as well some songs you will hate others you will love but the album "Conditions of my…
love all the tiny 3d ships! huge variety for hmm... different races :) what's also really cool is the camera - not like old school topdown where it was almost literally top down - here you can see quite far into the distance which gives it much more depth and sense of actually flying over the terrain i'm not too keen on…
Thanks for the tip. I haven't tried 3Dcoat before. I use substance painter for texturing. I really wanted to try a weapon that you don't really see often. WW1 also tends to not get a lot of love with 3D models. I get what you're saying with the box. I will have a play with it tonight. It has some tight lock in wood cuts…
I really like the shops. Roof tiles look great and have a believable amount of spec which is always tough with natural low spec materials. Ground bricks look great too. What bugs me is the depth of the structures. They could use more depth on the interiors. Contrast the windows with a soft interior light rather than…
YES! I'm following this development for a few weeks now, and just found this thread here, awesome. What can I say i'm excited to put my hands on it, me and my team are also developing a pixelart game, with a bit of 3D. Can I ask you a question? Are you using some kind of propietary soft to produce the anims and sprites? We…
The overall looks nice, but there are space for improvement. This scene has a lot of potential. I agree with doeseph...I´ve looked your textures and I also think it needs an extra work. Also, more glow. The blue one is very soft and give an interesting look, but I think more small orange glow around and turn on the green…
I'm using high poly mesh as project mesh in SP so i don't need to manage with smoothing groups for let my model shade correctly; so i've set 1 single smoothing group for each texture set as Wes of Allergorithmic suggest in a tutorial on high poly meshes.. According to this, all the concerning about the hard or soft edges…
What about normal transform gizmo where I could put a center in one specific corner and scale toward precise position? Can I do it with a subgraph too? Or slice/image crop tool? I once tried to replicate cool Fusion merge node with ability to combine/ intersecting Z depth of scanned texture fragments. Did a Gordian knot in…
Wow! Fun and cool stuff all around! I really like your monster thumbnails and the props for Unreal. Your lighting study on Villanis is gorgeous as well! I'd like to see more male sketches, seems like you focus on the female form a lot --I know sometimes model availability is an issue with this. The female form is almost…