Adjust the Near and Far Planes in the Decal actor properties. You should see the white bounding box adjust in shape. There isn't a way I can figure. without coding, that would handle it in such a way you are asking however. As long as it's perfectly pointing down, it shouldn't smear along walls. Take a look at some of the…
@SCB - Thanks a lot! I love the scarring idea, I've got to put SOMETHING on his abdomen. I didn't want him to have a six pack or anything so I didn't put any detail in there, but it is just sooo blank. @Saarlem - I agree, I am going to just add some subtle touches of realism here and there to give him a more finished look.…
Thanks for the fast response, I appreciate it! I forgot to mention that I use Xnormal for my baking workflow as I find it better than the built in 3ds max baker. Would this material id's thing still work? Also, regarding question 1, I took the time to look through some Half Life 2 models with the hl model viewer in Source…
wut?, i dont buy ubisoft games cause alot of times im in locations that i dont have access to the internet. And I dont want to support a companies with this kind of business plan. Plus i bought 1 ubisoft game with this type of DRM and i will never do it again. Wanted to play the game and ubisoft servers were down so i…
You very right about the to much black in the ao bake i havent cleaned the model like i should have because I wanted to get to texturing (a mistake I often do in a personal project = get to the fun part) and tbh its a mistake I will properly regret massively if I dun do it. It wont effect a beauty shot but if I am goanna…
Hey Odium, Its always good to concept out what you want to make before you actaully make it,so you dont have to do it as your going. but just want to see if these are just being made for fun or they will be in your project? Seeing as how you present yourself i would think the quality of your material is most important, i…
Hi. Lower your pants in front of a mirror and lift your leg like your character. There is kind of a crease in there, as skin becomes compressed. Anyway, when you feel that topology and weight painting aren't enough to get the result you want, the ultimate technique to solve this kind of intersection problem is called…
I got a Surface Pro 3 like 2 days ago, and granted, all I've done is sketch stuff in Sketchbook but man, N-Trig pen is FUCKED. The pressure is just so little for me, it draws all over the place where my hand is and I cannot even perceive how you can use Photoshop or Zbrush with this tiny UI and little to no pressure…
:) the terrain near Sonoma is very similar to much of Northern New Mexico. There area right at Sonoma has more interesting sand and wind blasted rock formations. The terrain of new Mexico varries a lot. If youre wanting to keep the breaking bad vibe then you're going to want lots of scrub brush, some sage, the occasional…
Thanks for the feedback Nick. The model is using Metalness workflow. The metalness map is in the bottom right corner of the texture sheet I posted. It's the one that is black and white. The roughness is on the bottom left, normal is on the top left, and albedo is on the top right. I've been going back and forth on how much…