@Pixelz, I scaled them all down a bit and added a bit more variation in size in certain areas. @Ayoub, right now there's just a Dominant Directional Light in the scene. @Poff, thanks! @Synergy, info on the Grass Tutorial below! About the grass tutorial, I'll try to get around to it sometime this week but I'm trying to get…
thanks guys! so here's some updates over the weekend ... Got some more sculpting done along the neck area where the scales start to blend into the head. Since I'm taking this all the way I figured might as well do it right. I will post some screen grabs in Zbrush tonight... got some more kinks to work out with the…
I think you'll want to turn the spec down on the ruber, right now it's still reflecting a lot mroe light then it should compared to your reference image. Same goes for your leather seat. You might also want to add some natural leather texture detail to it, ie…
Your use of colour and light is good, and I like these concepts. My main gripe would be with the second image; I feel like my view is being lead to the bottom and right off the image. It may be more effective composition wise to raise the horizon/the tunnel's vanishing point so your viewer doesn't 'fall off' the page.…
You? Shitty? Fuck that. You're awesome. Maybe it's just a case of you doing things that are too unique. The studio in question might think that you'd have a hard time coping with their style/vision. You need more bigbreasted spacemarines in dumpsters on crates. As for me. I've had some slight troubles landing work aswell…
Harlequin, that's not the right way though, lighting maps should look the way they too so that one can use them correctly, multiplied. did the file output look like anything other than black? the render window will show what it sees in the viewport, with all the shading and that stuff, but the files output will be…
I don't think the EULA is 100% binding, if I remember right, someone like KDR_11k (who seems to know this stuff) said that most EULA decrees are overridden by European law (and I guess UK too). If he glances at this thread, he might be able to shed some more light on this... Breeding stuff sounds pretty cool, rooster...…
Bal is right, you can get the TF2 look with my shader as well. It has Half Lambert, ambient cube, rimlight (3 kinds actually) and spec and gloss control with maps. There's just no ramped shading, but I light add it. It might be a little harder to achieve it in my shader just beacuse there are so many settings. But if you…
One thing that looks weird to me about the big building in the back, is the scale of the wood paneling. To be 'authentic' the planks should be no wider than the trees on the island instead of what looks to be 4-7 ft wide. Keeping the proportion of details realistic would help. So it looks like you are going for the…
Nekked: you can and SHOULD. The fields marked LightPos LightPos2 and LightPos3 are all right clickable and you can set them to a light or locater or camera etc and the position will be used by the shader. also be sure to set CamPos to your persp view the same way. I was thinking of trying to make a way for the lights to be…