@Ryan You're welcome. Check out this cartoonbrew entry from last year: http://www.cartoonbrew.com/ideas-commentary/how-much-money-animated-shorts-earn-on-youtube-58388.html Yeah, working on my own IPs too but not all for youtube.
It really depends on what you wish to achieve. Modeling each blade of grass seperately gives a very distinct, sort of cartoonish look (because you have to save SOME polys, cant just go all-out) for realistic grass you will get much better looking and performing results with alpha cards of clumps of grass scattered around.…
but In all seriousness it looks pretty good. for arch viz I think its a bit to cartoonish though. you should probably be more subtle with your postprocess/effects.
I agree with Lotet. Proportions are great and blending/rendering looks already really good as well! Something seems to be off with the male character´s face though. I think the eyes are a little too long, maybe you should round them up a bit. But then again, I´m not perfect with faces anyway ^^' As for the concepts, well,…
Yea I've been watching some videos on caricature. I think that's more important than "accuracy" in a likeness. The guy I'm watching basically says start with your average human head then take stock of the differences from the average in the person you're sculpting and push them a bit further. I'm finding people with more…
Haha the new lights are neat! Im really liking this one! Got to agree with the other guys with the color variation but I dont think you need darken the textures, the style you choose is more cartoonish, so the color saturation for me is really nice. Dungeons defenders have a nice tavern that could help you a bit…
just some more crits: 1: I feel this one is a bit weak proportionwise, still suffers from the same problems as the last painting. Also the ass feel quite disconnected from the rest, lifts up too quickly. 2: this is getting somewhere, though i really recognize the Mazda Furai to much in here, try to refrain from copying too…
1. I realized I made the shirt a bit too long on the arms, I added a picture for the elbow geo. Ill still check out the wiki. 2. Awesome, good to know! 3. Well it is based on the concept, its also kind of a cartoonish style but I did plan to change it so I might use a more real style. Also I made that very fast to…
thanks for the constructive feedback. Which gray red character are you talking about? Do you mean the more cartoonish guy? Personly I dont really like the character my self. But it has played in a big video clip. So I thought it may help if people regonize it. But if it is my weakest work i think its best to remove it.
It seems like it's automatic, but the real question here is WHAT does it automate. From my brief test with it, it seems to do the job well when it comes to making something realistic, and it allows you to tweak your results to a pretty good degree. I'm just wondering if it's possible to fully control the process. Can I…