I had made a blockout for that scene, this blockout doesn't represent the latest scene expectations I was just trying to turn the concept to a 3D scene and I will make changes and adjustments while working on the project Here is a video walking through the blockout in UE4 https://youtu.be/9qdq7jJUh9E
I'll post ours when we get the right one updated. the uploading thing botched up on us !here's a preview: http://dl.getdropbox.com/u/17615/Level_01_A_Brent.swf we're just waiting on one person for the latest version to be uploaded to the site, then i'll update this with the playable version
Whats the engine? You could possible also use "3d widgets" similar to what Jordan showed. Basically 3d UI attached to your mesh. Unity: https://docs.unity3d.com/Manual/HOWTO-UIWorldSpace.html Unreal: https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/
Seems like the only way to separate color channels is by using the component mask node. I've tried by directly linking the channel to the next node, it didn't work with the latest version of UDK. (even tho it used to work in the old ones). Make sure that your heightmap is in 16bit :)
I'm pretty sure they are if you're using the latest version. Did you preserve the UVs during the decimation process? It would wipe them out otherwise since it's changing the topology and all. That map problem is the same from the other thread, UVs are most likely touching the borders.
Looking at your latest render the lighting definitely needs work it is very blown out but you did say your lighting needs work. Since everything in the scene is lego I would personally make the ground lego but I could see either way working.
Hehe THX guys. I appreciate the love u give me . Here's the latest update: I added the body, kilt, shirt, and armor. All parts are still WIP as I want to block in things first. Next is belt and sash. Hope u like it. Servus!
Thanks to every one for helpin' and crits ^_____^ Glad to show you final shots, now i'm ready for MAGIC Nextgen challenge :) Screengrabs from sandbox again. And here's one of my latest doodle, it's a speed sculpt entry, about 2 hours, totally made in Zbrush.
The new book will be out on the 11th of July in the US...some info http://asoiaf.westeros.org/index.php/topic/5960-a-dance-with-dragons-the-latest-info-inc-pub-date/ edit: Also beware of spoilers..I guess the book got leaked early...so be weary of links on the subject
That depends on the object and your needs. 30mil is ok if the object is really big. It would be to much for a small stone that never gets seen close up. One of my latest Chars does have around 120mil. I used a lot of UDIM textures to hold all that detail.