So took a looksee at what Maya does when double clicking an edge and this is what I got select -r pCube1.e[16] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; select -add pCube1.e[14] pCube1.e[16] pCube1.e[18:19] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab");…
Hey mate, I've got a question (a very newby one at that!). Is that a single mesh? Or do you have all the little objects as their own meshes? I ask because I don't understand how your textures work. You have re-usable textures, and then you have item specific textures. So I'd guess that (for example) the walls, wooden beams…
I've had a few requests to build in IK vector-control tethers and a master controller. I usually leave this up to the user as my experience has been that these items are a matter of personal preference... and debate! For flexibility I'm leaning toward a switch of options for IK vector-control constraints like…
I have never done a noob challenge but this concept got me intrigued! Here is a rough block out I did not much time into it yet. the more I look at the more I know how I will lay out my textures. Mostly trim sheets created with Zbrush, and hand painted color but with the use of photo brushes. I had to take a good look at…
Here's some of my 3D work. Note that I've just gotten around to putting my 3D work up on Artstation ready for Marmoset viewer so there's not much there at the moment but I'll be posting more gradually. Playable Shark from Hungry Shark World (Created from own concept. 3.2k Tris & 2048x2048 texture. Normal and Diffuse map)…
All right, as you might be able to tell I got rather bored and unmotivated with these sketches so I'm going to take a different approach to this. Instead of modeling a random item from around my apartment I will do something more ambitious and model a suit of armour piece by piece. Originally I was thinking of doing a…
Thank you for posting so much pictures! Now I can really see how the textures looked. How did you deal with keeping the style throught the entire team? I was amazed by the art of Dishonored. It's one of the most stylish AAAs I played. It was really an experience to me and remember a lot of places from Dunwall. The art made…
:D you could provide some more shots :P hard to read the shoes with that compression also you could add items into some of that things on the backpack the ribbons on the feet lack a buckle, also usually the horizontical string of the backpack on the front can be opened why are the trousers so tight around the back-knee…
Well after playing round it seems setting my tablet to Pen Mode fixes the issue. When in Mouse mode (what i've always used and become used to) it appears that the tablet/pen cant recognise that its not over the viewport and treats all the menu items as the viewport. Right click and the hotbox pops over the menus.. Other…
@Carabiner Thanks! I really appreicate that you appreciate the great amout of work in this huge space :smiley: I am really happy when I finished the room, because for now most of the work is programming stuff and I am not a programmer ^^ @Doxturtle Thanks. I hope you'll like my further progress even more ^^ It's always…