I'll try and explain how I've got it setup, Before I get into it, I'm open to changing everything I've done in search of a better solution. So, I'm currently working on the smaller heads that will connect to the main head. I want to be able to contain each head rig in its own module, which will be connected to the main…
Amazing scripts Maxi :) Really making working in Blender a lot faster. Here are some notes from today's 2-3 hours... 0-Maybe I am not understanding something correctly, but Super Smart Create gives strange results sometimes with simple operations: selecting two vertices for example seems to connect other vertices elsewhere…
I jumped in with a friend at about midnight last night and played until 6 AM. game feels fantastic, shooting is tight, gameplay as a light or a medium is exciting and interesting, operatives are awesome because enemies are CHUMPS, and fuck container city, so goddamn easy to get resistance's spawn raped. Objectives are…
Thanks for the great comments everyone, and for the suggestions :D I'm really pleased with how its going so really appreciate that. Really want to push it as far as I can. Hi Shrike thanks for the constructive comments :) the meat first :) 1.Modeled and unwrapped in Max 2.Texture -In ZBrush I projected a series of images…
Jacque you're kind of beating people over the head with this study and I'm not sure it says what you think it says, i.e. that the US is an oligarchy, that part you appear to be taking from the editorialization of the articles. And then suggesting that people shouldn't even read it to form their own conclusion I think is…
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…
I agree with Tobo, the rifle has some very odd shapes and things that make it unrealistic. Do you have any experience modeling rifles? If not I suggest you try making a real one from reference first, you could even do a couple of them. Just model it out (prefferably in high poly so you really pay attention details) and…
I've been using Marvelous Designer for almost all the player customization stuff in Rust. I can't recommend it highly enough for realistic clothing. Here are few examples of things I've made with it: https://www.artstation.com/artwork/rust-hide-and-burlap-clothing https://www.artstation.com/artwork/more-rust-clothing…
I also disagree with much of gnoop's advice. Raw is very handy to use if you want to make non-destructive changes to exposure, white balance, adjust noise reduction etc. Maybe if you need 1x1k textures but certainly not for anything large like 2k or 4k. If you need high res, high quality textures, a DSLR or mirrorless…
I completely agree. If they can't produce profitable games and they can't be turned around then it turns from a business into charity and that isn't the business they are in. Otherwise they would be tossing out, "no strings attached" grants. Even the Bill and Melinda Gates foundation demands a return on investment at some…