My new forum http://www.mariussilaghi.com/forum/index.php Changes for v1.13. - The UI has been redesigned. - Added ability to save and load presets. - Added ability to use Round Shading at iteration 0 to make the chamfer look round without adding extra geometry. - Added a new Face Selection chamfering type. - The Material…
IF you're using a rig like biped then it has a separate mode for that called figure mode. This is typically your skin/bind pose. You can also use the copy/paste pose system to copy the skin pose and paste it at any time you need it. With any other rig you can set the skin pose. While your character is in it's A pose,…
Yes this is pretty easy in UDK What you need is a rendertotexture texture in your generic browser (right click and choose "new TextureRenderTarget2D" then in your scene you'll need a camera to capture what you want, go to the actor classes tab in the generic browser and under uncategorized choose "SceneCapture2DActor" then…
It's not a case of you editing an Instanced/Referenced shader group? These groups have a small "R" on the node itself if I'm not mistaken. You can edit these and get the immediate change in the current Maya instance. But unless you save this change to the referenced data on disk it will be lost. Since when you open the…
Added the Heroes of the Storm character select screen I got to create. I was fortunate enough to get the opportunity to create this asset for such an awesome game. The great sound, characters and amazing UI created by other Blizzard artists really make this screen come to life. I created all models, textures, lighting,…
For polycount you actually have it posted up in your viewport. That display on the top left shows you the polycount for everything in your scene, and if you select something it shows the count for the selected object in the second row. As for the uvs, it would help out if you posted them. The girl looks like she has a seam…
Hi! So I am trying to get mopKnit working in Maya 2016 (having the same problem at work with Maya 2017). I have an object that I have made - pretty much just a cylinder that I am trying to use as a base for a mopknit - I plan to model a tire tread in the cylinder UV space, then use mopknit to wrap this back up to the tire…
Try placing one part of your object, then duplicate it with ctrl+c, ctrl+v. This will make a duplicate object in the exact same place. Go back to the content browser and select a different piece. Right click on the duplicated piece and go to "replace with" --> your new Static Mesh piece. As long as the pieces all share the…
I have been tinkering with it a bit more and I found the brush setting (GIF shown below) and I can paint out the effect with the black gradient. So it can be done, but just like all the other times I would rather have a mask and select in what I want then spend the time to cover every inch of my mesh in black paint. So far…
I did but will try again when i go home. I think if it has different number of verts the "load UV" function does not work. I unchecked "preserve custom attributes" and it fixed SOME but still keeps creating weird seams when i collapse it. Now it creates the seams in different places, actually I also tried reseting xform,…