dunno, i'd go for the HDRI-enhanced render if you can be bothered. that will pop next to the average model and work well for convincing a producer every time. at the end of the day you are hired as a make-stuff-look-cool-person and who knows when your knowledge of bending a renderer to your will will come in handy later…
[ QUOTE ] I'm not a mac user, probably never will be. But i think this whole thread is very ironic. Hawken post some pretty interesting news about computers, everyone jacks the thread and turns it into a max suxzorz so bad and their users are douche bags thread. I do feel sorry for Hawken and Rick, both great artist and…
what school are you going to? If you want a good rigging book pick up Maya Character Creation by Chris Maraffi. I had this guy as an instructor and he's a really good teacher. We built a working amateur film rig with muscles, set driven keys, expressions, and a Mel coded UI in 4 weeks. While the book is Maya based you'll…
Well for starters I'd ditch the simpleviewer. Surely the icons appear in a nice unfolding way but seriously who gives a shit. Now I have to scroll though a shitload of tiny thumbnails with 50 shots per character with no idea when the list of thumbnails will end. Use large thumbnails linking to giant images you can manually…
good gravy i can't really believe that people will start paying for the news again. people who get the paper get it because they either don't have access to the internet, or do have access, but still love the tradition of reading the paper on paper. this just seems like it would open a whole can of worms. if they charge…
1. It´s going to be a Single Player game. 2. we´re going to make it in a fantasy/realistic style 3. we are allready exist since some months and we didnt broke up for now. And every active member is going to finish this thats why its not dead. 4. We need every kind of artist wich i listed there. 5. I can´t show progress but…
yeah man variable size would be great :D ohhh i guess I'm late, I'll try out the new one :) I've never taken a look at the code but this grabViewport does it that way I noticed a couple things i didn't expect in my quick playing with it.* the alpha is only saved if you properly set the image save settings to be 32 bit and…
While it looks like you guys are a talented team capable of doing a lot of cool stuff, your goals are (in my opinion) way too ambitious for almost any volunteer group to achieve. Otherwise, I would have been happy to join up. I know this is a fairly useless post, but I just wanted to give you my point of view why I, and…
I'm yet to even get my first industry job but one question I've got is why can't you show your work on Gears of War and Unreal? I understand you'd be under NDA during development but those games shipped some time ago. We've seen plenty of great examples of art from the guys on here from Epic, and they had no problem…
I give credit to everyone who helped out (which is why I added that team page on our new site a couple of months ago). I'll check out those names you mentioned as well :) I'm already doing this actually.. :) This is the latest "test" I've been doing, Rob's been giving me some feedback on MSN: Still WiP of course, but I…