Introduction:Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
Just to play devil's advocate for a moment... "'Never ascribe to malice that which is adequately explained by incompetence." Meaning that, while marketing folk and "suits" are trying to squeeze money out of their customers, its because its the only proven strategy for maintaining live games like Destiny. So, it might be…
Alright, that makes sense. If I ever make an amazing concept art out of magic. I will just share it in my concept art album and still leave it out of my portfolio. Yup, bare essentials. I have only 4 of the best work on my portfolio page and nothing else. My ArtStation profile does have more than that like props, some…
Thats a ridiculous and highly biased way to look at it. You make the assumption that no one was happy with the policy, how do you know who was or was not happy with it? Also is it just policy or requirement for accreditation? You need to know which is which. Looks like I'll have to explain further... AI in orange county…
I picked up a Surface Pro 3 a couple months ago. There are a few minor things that bug me about it, but so far it's been a fucking magical experience. First, the stuff that bugs me:* There's a tiny bit of lag when using the stylus. However, this has the added benefit of smoothing out lines when painting in Photoshop.…
Good question. The camera I use (Olympus OMD EM1) can take 7 shots bracket at 2 EV increments, which is what I do. A nice benefit of the EM1 is that it can take all the shots with one shutter press, which is handy. Depending on your camera, you may be limited to less shots, or say, 5 shots at 1EV. In which case you might…
As a girl who was introduced to modern consoles mostly by playing with her boyfriend, here are my suggestions :) My boyfriend has an Xbox, I have a PS3. I think you could find good choices on either. I'm going to try to list these games from least intense to most intense. One thing that was hard for me when I started…
Having attended a course for Game Design & Development, I must say that the teachers mostly know basics only. At the course I attended, the focus was pretty wide (spanning actual game design, programming and 2d/3d production), it is only logical that the material was not very thorough. It did however offer a good insight…
* Technical Description: This will describe how the tool works on the technical side and why some problems arise. You don't need to read this to work with the tool, but if you want to help bugfixing, maybe some information herein is important. ** How we communicate Communication between The Program and UDK works generally…
i never understand this attitude. maps cost money to make.....on every DLC I have worked on it has always been a completley seperate budget for DLC than the main title. if BF4 is budgeted at X amount of dollars, how do you expect those other maps to magically appear? ofcourse they want you to pay for extra content they…