Wow Jacque you really seem to know your stuff, will you be doing any Haz-style group classes in the near future? :D Wouldn't mind having you mentor if you had the time :thumbup:
I know! When I was looking for ideas and saw that skin, my mind immediately thought that Diana would be perfect for that aesthetic. I'm not sure if I'll choose that one in the end, but I definitely will at some point in the future.
True... and honestly, the gun was already modelled and I didn't want to fuss with it. It is just a prop on my character. I did get into Knald and it looks SO CLEAN.For future models, I will simply do a bevel if needed.
I know I am kinda late to the party, but good luck on all your future adventures. I hope you find happiness and all that jazz lol. Thanks for helping this forum out so much.
It's a bug on our upgrade page, we are working on it. If you want Painter, you can simply buy it on its own page instead of the LIVE page. You'll still be able to upgrade to LIVE in the future if you need to.
someone recommended I let my coders decide which engine to use.. I think that's probably the best advice I could get! Though maybe i'll use unreal for a future personal portfolio project :)
To be honest, Blender spits out pretty solid and functional .fbx files for game engines to use, and it's getting even better quite fast in these days. So, at least I hope to use it most of the time in near future.
@ slosh Thanks for the advice slosh. @ Alenja Thanks for the link In fact I had visited babelab in the past but turns out I forgot about it somehow :D Will check the link surely for future reference. Thanks :D
Great! I was actually going to suggest that you consider setting your Max configuration to automatically enable backface culling on object creation to avoid issues like this in the future. :smiley: That was the default for Max way back in the day.
Sorry, but we do not have any updates or solution for this one yet. It is in our bug system and we plan on investigating it and will try it find a solution for a future update, but I can't give a time frame for when that will be at this time.