Perhaps... http://www.polycount.com/2010/07/21/alien-swarm/ Although I guess that is more light than colour. Portal 2 also makes a good example of lights guiding the player. Also to a lesser extent... http://www.polycount.com/2011/01/04/greenor-red-barrels/
Looks very promising, If you don't spend much time on the environmental pieces (2 hours apprx) then I really don't see why you couldn't be hired. I suggest maybe working with darker contrast on some of your designs, they all require some darkening to an extent.
Offsets the document/layer, similar to ~, but with numeric control. To what extent would you want to edit the brick after dropping it? I think the closest you'd be able to get without having each brick as a subtool would be to project the result of the document's pixols onto a new planar mesh.
Anchang - I believe someone like Scott Eaton or even Scott Spencer would be preferable when learning anatomy just because they seem to have more of an extensive knowledge on anatomical landmarks, etc. As Jaque said I would only use Kingslien as a starting point for learning :)
yes i did know about it :P thanks guys, was just being lazy. well the contest had an extention so i will be going back to fix some things now, like beard and shirt thickness ~ but i was messing with renders last night and thought id share
http://semicuro.sourceforge.net/index.shtml A free little program that allows you to extensively layer vector-based 'bristles' to (and i quote, because i haven't actually used it yet) 'create complex patterns' I suspect you can do a lot more than the current examples show.
vargatom - how do you get that zbrush is a not a serious app when it is used extensively in production both in games and film industry? I though this was a discussion on the new features rather then banging on about zbrush interface. BTW zeebrush sounds a bit shit - zed brush all the way)
^ To back up what he's said about modding, it's a big part of demonstrating capability. Awesome artwork doth not unemployment break; having content in a real, working game is also very important. Many of the people I have worked with have themselves fairly extensive modding/indie backgrounds.
Thanks guys :) I definitely agree with you I an extent mag. I had to kinda rush the shark and shelled monsters. I was actually surprised how the shark came out but the tan and green guy, I think I spent about 4 hours on the texture, not by choice though.
This is a source worth reading for some interesting tidbits (which are probably true): http://icefrogtruth.blogspot.com/ Icefrog more or less demanded a direct port from DoTa to an extent that wouldn't get Valve sued. And they did it. Looks like they smelled the money and let him run DOTA 2 as he pleases.