as you are in Frankfurt and efreak is in Frankfurt as well the chances might not be too low that he might know your studio, however - i agree, that if you seriously want to pitch something you might consider putting more time into the concept - as right now it will just look like you did it, to do something or anything,…
pay attention to scale when following a concept, sure you can stray away from a concept and make ur own kinda thing. But right now following the concept is best because it already looks badass. What im talking about is most of your stuff is too elongated compared to the concept. Each panel is too wide which makes the whole…
Winners for 2D are announced the same time as 3D. Everything is the same theme they just let concept artists go first so 3D artists can choose to use a concept if they want to, as that's kind of how it's done in production. It removes the issue of having to design your own concept as it takes more time and your design…
Hey PDC. It coming along great. Personally I'd ignore the face of the first concept as the face is left up to interpretation due to a lack of detail. I'd concentrate on the face of the second. Looking at the 3 versions above I'd say the middle is the closest to the concept. I'd just make the lower lip a tad larger to give…
OK FINE. I fail at updating my sketchbook. I accept it...but I'm going to continue to attempt to stop failing at it! This is an axe that I found a concept for a while ago. ( bear with me-I haven't slept more than 15 hours total in the last week. My sentence structure and grammar skills have long since died) It is a concept…
Was given some concept art for a freelance project that I am very much looking forward to working on for a load of creative and technical reasons, plus they are giving me a bunch of time so I can really burrow into it and be my detail oriented self, which is a first for me freelance wise - everybody else seems to need…
Tom's concepts are known for those crazy colors so I hope you can get some of that in there. Those saturated purples in the spec or something might look pretty cool. There even seems to be a kind of glowing luminance to parts of the walls in the concept. I think you could have increased the size of some of those pieces…
The face doesn't quite live up to the concept, and considering that's one of the key spots you really want to nail that. The eyes seem a bit too sunken - casting more shadow then you may want. The concept seems really anime like, and smooth featured. The cheeks sag a bit, and I just noticed you chose red for the iris…
I would recommend adding more detail with the high poly version. For example, the edge where the horns go into the head should be a bit sharper; to me it looks sort of like it's been blasted with a sander. Try going a little more extreme with some of the edges. The mouth and the eyes also don't look like the concept art…
We are StudioNX, 3D game graphics outsourcing studio specializing in
AAA-quality characters and environment modeling based in South Korea We are reaching out to explore potential collaboration opportunities
with your team. # About Us StudioNX is a team of skilled artists with extensive experience in creating 3D
characters…