+1. There is so many tools for unwrapping organic thing with one click that it is now no brainer to do. But unwrapping technicall stuff is till boring, and tedious hard work. In 3ds max it looks like: 1. Slect All. 2. Flattern Mapping. 3. Slect edge and Stich. 4. Reapet 1-3 until you are done or died because of boredom.…
Well, if you see a model and you can spot the image that was pasted on it and left as is for the texture, that is a bad thing. Especially if the photo source has lighting etc that sticks out. Worse yet is when you can tell it had a very poorly done crazybump pass to create the normals, double yuck. Using photos as source…
Im no way a zbrush expert, but when this kind of thing happens to me, what i do is use polypainting to establish a polygroup and paint locally to recreate the border i wish fixed, masking seems to have sharper edges onces i do this little workflow. 1) Select --> Layer brush 2) Change Primary color to Blue (or any color you…
What about going into the corner of your image and changing the pixel values by a few values for your initials or something? It's pretty easy to point out if you zoom in. Sure, they can paint over it all the easier, but if they don't catch it, it would be fun to call them out. I like the watermark "behind" the object idea.…
[ QUOTE ] ... But subdividing a really very lowres mesh for rendering a displacementmap wouldnt work in my case. But on the other hand i´m not sure if the pipeline for our project is a final one, because who wants relief / parallax / blabla mapping on very lowres geometry ... [/ QUOTE ] Look at the vids in John's link,…
...huh? I see a model and some pictures of a gun on a texture and a crazybump nm of that texture, so what are you pimping? If its the "textures" there is nothing to pimp, the model needs to either be higher detail or lower detail as it stands it just looks like its a WIP. What to do at this point, either make it higher…
Hope you don't mind I did a quick paint over in paint haha: Try and keep your polygons at 4 sides, 3 if you have to, but try to never do more than 4 on characters. Try and keep everything in nice lines that follow the flow of the model, having points jerk up will break the look of everything. If this is going to be top…
Awesome stuff pior. I love the character, ( first, upper right is my favorite ) I think for interior U can add a lot more junk ( check the newest mgs trailer, this 15m long one). There is a lot of junk, destroyed wallss and else. [ QUOTE ] Edit Polygons -> Colors -> Apply Vertex Colours [/ QUOTE ] Honestly U can use in the…
Yeah, definitely, i think we agree 100% here. My point was that there's not really any sense in stripping down a story like this when it comes to critiquing -- that'd be like pointing out a painting is just a bunch of marks on a canvas. It's useful as a guide to break down and study it, sure, but it doesn't really have…
Hey guys, first of all awesome job so far ! It's really coming along nicely !! My only concerns about your last shot are about the depth and the monochromatic feeling. Also, It would be cool to see more dramatic lighting. I know that the original image is pretty grey-ish but I still think it could be more interesting to…