3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
Decided to start a work in progress thread. Be warned, first page is gonna be .gif heavy. Working on an indie game. It's 3rd person exploration / hunting game that takes place inside a sphere world. So you are able to look up and see the other side of the world and run around the entire thing. It's currently playable on…
Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…
yes 'really,' poopipe you were being a bit provocative when you used the term 'stealing' . could have just said it was not allowed I consider it more to be more fan art really and it can be a grey area as you well know. I have modelled an 3d object of a comic book/poster and placed it in my scene. The scene is the main…
huh! i never thought of that. I will do some tinkering around to see what i can do. this project was the first for me really diving into PBR rendering so I used look up tables for everything. I guess now it's time to tune things more. thank you! Beard3D Bandit said: LOL, trust me dude I always feel like i'm just trying to…
Sorry for the late reply onionhead, like priareos said, the size of your mesh reflects the amount of voxels. The bigger, the more detailed your model can be. Treat it as a real volumetric object :) . There is a resolution+ button at the bottom left of the menu bar. Thanks Bee-Bee, your work is ace man, wish I could make…
Better in some areas, but I think you need to keep practicing and dig into the reference. Look at other hand painted games, look at the actual objects you're looking to recreate, even if you're going for stylized it still needs to be grounded on the real object and there is a wealth of knowledge about the object(s)…