Got slightly interrupted this week as I had to do some layout print in-design stuff for an agency and took a bit of a break this week playing the xcom expansion (damn you addicting video games, damn youu) Anyways back to doing what I love. Converted the steak drawing into more of a texture map and modeled it out. I threw…
::raul:: lol. my render skills lack for sure. how's this? ::JonathanF:: indeed!! ::EricV:: thanks dude! ::rahul_shrimali:: thanks! ::Slum:: is it... it is!,noway! what's up man? yeah... you would probly have a good laugh if you saw my scene. Well, I thought I finally had something cool with the helmet after another go at…
howdy fellas, here is a high and low poly (with AO and normals applyed) barrel. just figured id update real quick. ill be texturing 2 versions of this barrel and making 2 other crate type objects not sure what exactly yet. i was just checking some rage screens out for ideas:…
Nice work overall so far on most of the textures and the models. I feel like the wood grain texture on those wood sheets under the props is too strong, its driving my attention straight to them and away from the props themselves. Some artistic freedom is certainly fine, but right now the concept's room layout is much more…
Reduce the spacing from RESUME and the work. Seems like the padding is a bit much. I'd say you need another full scene maybe and a few more props. Right now I'm not sure what kind of style you're focusing on. I would pick current gen or stylized and go from there. Focus on 1 area and master that. Right now your scene is…
So, I basically have no real idea how to pick poses for portfolio shots. Anyone have any common sense guidelines that may be helpful? Is it better to do t-poses, or super dynamic action poses, or relaxed subtle poses? I tried to do an iconic kaneda pose, I chose this one:…
#7 Today I wanted to see if I was ready to be part of the January and February prop challenge, and decided to make only a small piece of the Stylized Prop (A Magic well or something like that). I decided I was gonna try using Zbrush and see what happened, and try practicing baking normal maps again. I think it feels too…
Well now I am definitely making an effort to get the unicorn in, since a lot of people quite like it! Odow: Sounds like a fun and delicious prop project! I think it'd be really neat if you do decide to model a stand as well, if time allows, if only for having a cohesive way to display them. Props always look more…
You should separate your characters from your environment art / game props. Put your email on there in more noticeable locations. I gave it the quick once-over and didn't see any method of contacting you, other than a 4-font size in the resume which was hard to see. Your resume should be download-able as well if you are…
As others are saying, I suggest taking some time learning Substance Designer if you haven't fully grasped it yet. I think you're doing yourself a disservice doing an environment and avoiding tiling textures. That isn't to put you down. But it is a very important skill for an environment artist to know. Because unwrapping…