rocket is looking a bit too large. Also, shielding or some sort of roll down protection for the area? or is this guy so evil that once the rocket, everyone in the silo will be roasted and insurance left to pay for replacing all the equipment? I know this guy's evil plan now! he's just a business man launching satellites…
Thanks, I've still got a lot to learn myself, but I'm glad it's helpful! I'll be adding a pretty big collection of reference images soon. I've been working on some foliage since my last update. I haven't done much foliage before so I used this page extensively. I made the grass a bit brighter at the top after this…
Karen just seemed to have no real "point" in the show. She was basically a living plot device, pushing forward peoples plotlines just because she wanted something to get done, but they were all things that i felt could have naturally concluded themselves anyway. Overall the show was nice, it had (seemingly) high production…
@Dianaismywife Yo thank you so much for the feedback!! I'm really glad you are liking it so far, I will definitely upgrade the levels of detail until it matches the Riot standard!. Ill be adding the cape (an altered version) later, since I consider that part of visual effects that Ill do alongside the shield. Here's the…
Hmm...shield you say...that sounds like a cool idea. My plan was to take it one step forward and make them into weapons but the shield idea grabs me more. I'm going to go back and revisit the design element and see what I can come up with. Thank you very much for you input, however what did you mean by the chest and face…
Looking at you work I see that almost, not all, work is very unoptimized. On this shield you have used the 2th subdiv from Zbrush i guess? That's a big no no, in most cases(!), in game art. And for such a simple object their is no excuse for not doing a new lowpoly :) You'r UV unwrapping is a bit so and so to. You'll have…
http://pc.ign.com/articles/788/788627p1.html Sorry, i'm a little excited here, may want to wear a raincoat. [ QUOTE ] 3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is…
Hey thank you all for replying with all those great comments, I really like good feedbacks like this, it really helps to make a better game. KDR: yes we are very proud of our demo although it's obviously not all perfect! JKMakowka: It's true the buildings are quite large. Tokyo in the demo is something like the 10th…
Mathes - thanks for the feeback. I interested in what you mean by stale. Is it the AI or the pacing ? What exactly did you mean ? Anyone else have comments ? I know at least a few have viewed the video and I am interested in what people like or don't like about the game. I did get a comment on youtube that it was too much…
I like it, but their are a few things that bother me with it still. First the 'dents' in the shield don't make alot of sense. Most of the shields wear looks like corrosion instead of damage inflicted in battle, but at the same time the corroded areas appear to have been painted over several times (indicated by the darker…