I like dem bricks, but those crack pits are reading like someone plastered over perfectly good bricks. This will (knowing you) be a nice piece, but I'm not sure that's a successful design choice. Maybe just have them be regular old brick posts or some longer, slimmer, shaped stones? Hit up Darksiders enviro art for some…
Its very brown.. well constructed and nicely lit, but incredibly the same shade of brown everywhere. maybe you'll add some color variations in lighting, but I really think this could do with some decorative love. :) If the inhabitants of this place can make iron lanterns, I'm sure someone found a way to make some form of…
Lovely art so far, really great stuff. The wall looks a bit odd though, it looks like there normal bricks with clumps of stone stuck on, in your reference there is one full brick wall and the other is completely free stone with lots of plaster, I suggest you follow the red a little more closely because the wall looks a bit…
I was stuck in work over the weekend, so just a small update. I've been working on an updated plaster material, and tried to work in exposed brick. It was a lot of fun figuring out adding a raised lip where the edges of the holes are, along with chipped paint at the edges. I'll play around with different noises and perhaps…
Very nice work Disting! I really like the clean look! Good choice to take down the reflectivity on everything, now it has a really sleek and luxury look to it. I do think the panels on the lefts (lights?) beside the text should have some indentation it's hard to tell if it's just something that is plastered on or the real…
Reiro => It's quite simple to describe ; I use a main color that I combine with 2 base photo of rock to have my "main material" and next, I just pick some random detail from plaster or concrete photo. When I do that, I search a certain grain and a precise kind of transition to make the best looking mix between all details.…
I think I understand- it's not just about the direct consequences, it's about the principle and where things are heading. The further corporations get into our lives the worse it is for us in the long run imho. And the further stuff like this goes the further it encrouches on *our world, where we're escaping to. Just…
An update on my building! I tried to listen to all the critiques I got from other people, as well as critiques I had for myself. The changes I made were: Added a chimney Updated metal texture Fixed some geometry that was unrealistically inside each other Changed plaster texture Decreased roughness of textures I've also…
Go to something like CGtextures and grab some images of various materials that feel similar to the surface you're working on. For example, this is a simple flat red overlayed with a texture from CGtextures and with photoshop noise. Because of the specific plaster-texture in the source image, it immediately feels like a…
Hey, I saw a thread a while ago that explained how to get hard transfers edges between textures in a splat-like shader. I'm trying to add plaster over brick and I would like to control it in the shader with either vertex color or a mask (or both). I can't find the thread now. If anyone can point me in the right direction…