This happened to me a few days ago, I was under tight deadline so I simply finished the IDs in Photoshop. I usually polypaint ID in Zbrush as it's quicker. Try this: instead of using edit poly, convert it to edit mesh. See if this takes care of the bug. As a second option try to separate each element (corresponding to each…
ok, so here's the basic data you have easy access to in a 3d app. You can also check all this by loading an obj file in a text editor. Vertex/Edge/Face ID: an index number assigned to each component. Vertex location: A XYZ value that defines each points location in space. Faces are constructed by listing the vertex IDs…
ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
Why are you looping while an object is being created? That would probably slow things down for the user. I feel like I need a large snippet of code to help you better. What are you doing to the object when it is done being created? You can call objects[objects.count] to get the last object created. But that's only reliable…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
When I used to do my normal bakes in Max (now I pretty much use Handplane the majority of the time), I would "bake to material ID". Instead of having to explode your mesh, assign different material IDs to the different parts of your mesh. I'll then apply a multi/sub-object material with bright colors corresponding to the…
I'm ready to open up the app for community testing. If you want to try it out and help me refine the SfS logic "in the wild," you can join the beta starting today. How to get access: * Join the Google Group: https://groups.google.com/g/nack-beta-testers (Membership is required to see the Play Store listing). * Download…
So I decided to make a thread to share the things are making for dota and to get some feedback. I finished my first set and here are some images for it. I learned a lot by doing this set. Looking back there are a couple of things I would have done differently but what I learned I will apply on the next one. For the next…