http://www.gamasutra.com/view/feature/3932/npd_behind_the_numbers_january_.php "The reality is that Nintendo rules this industry. Hardware, software, and accessory sales for Nintendo's twin powerhouses, the Wii and Nintendo DS, accounted for nearly half of all revenue in 2008. "
I know there was a thread about this already, but i cant seem to find it. What are the average polycount specs for psp, ds, and if possible, cell phones. I'm looking for texture map info and size aswell. I'm focusing on props and enviroment.
I think the chips might make it look more like grey wood than metal. Check Jessica Ds textures here: http://www.polycount.com/forum/showthread.php?t=94544 for inspiration on metal :)
I finished this game on ps1 playing it on my ps2. Fucking awesome, seriously one of the best games ever. If you like this game grab the castle vania on DS as well it's really good too.
I played the crap out of the free one, but for some reason never bought the full version. I'm waiting for the XBLA and DS versions I think.. I should get it anyway, amazing experience!
Drop it down to its first Sub D or delete the lower Sub Ds if you're going to use Zbrush to show the Topo. It will make it easier to see. Also need more angles. http://wiki.polycount.com/FaceTopology
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Layers are topology dependant and are tied to the sub-div level they are created on. DM and DS, when active, are designed to change topology frequently. Layers in ZB are in need of a serious update, which is top of my wishlist for ZB5.
Actually I'd be pretty interested in seeing some models from DS games like mariokart etc. For research purposes it can be quite educational. Selling them though... who the fuck would buy 'em?
Looks cool, I like the idea of opening up a trailer and being bombarded with flat screen tvs, gamecubes and nintendo DS'. Maybe you could bring that thing around my house some time .