Hi, I have an action shooter inspired by Smash TV and need help deciding the amount and type of enemies for each level.https://store.steampowered.com/app/2173330/The_Kill_Zone/If this interests you, please get back to me. Thanks
You can always make stuff for current games if you have the time, and depending on what the genre is. IE if you're into multiplayer level design, you could always try making some TF2/CS:GO/natural-selection 2/Unreal Tournament/Quake/ etc. maps and getting them out there as well as putting links to them on your website. I'd…
Hello there, Vancouver Film School is located in Vancouver, British Columbia, Canada. We are looking for a full time instructor to teach the following: Mission Design (Visual Kismet Scripting knowledge required) Level design Theory Level Design 1 (application of theory in UDK) More details at the following link:…
thank you guys... JordanW: yeah thats def something thats been missing from my workflow...havent dabbled a lot in zbrush to add that final level detailing, but I could definitely see it improving the vault thats for sure. Raul: sure with the light, I have only 1 spot with an intensity of 1.06......I think whats making it…
Hi guys, My name is Diogo, I'm 30 years old and I'm from Portugal. After investigating a lot about Level Design I found this forum that I think is fantastic. I've been an interior designer for about 7 years, but the taste for games has always been huge, but in my country the game industry is still quite green, only with…
Kirarito Inc. is looking for level and environment artists for upcoming projects. As an example of the style, you can check this video: https://youtu.be/4tcwQrq5ufU The artists need to have experience in level design inside unity and/or unreal engine. If interested, please send your samples to julio.velasco@kirarito.co.jp…
hey all, since most engines are now working with linear space (unity, Unreal) do we still need to set things right in albedo using levels adjustments or we can just skip levels adjustments al together, as we used to manually play with levels old school days (manual gamma correction) :shifty:
I've made environments before but haven't needed to tackle level streaming personally in the past. I just wanted to make sure I'm understanding it straight in reference to my current level setup. So in my scene I have an exterior and an interior space connected by a cave-like structure. I want the interior to stream in and…
Hello everyone. I'm working on an interior level. I chose to do the same method that TimeSplitters editor did. This is aimed at people who have experience with the way timesplitters works. Essentially the level is broken into tiles, and each traversal part of the level has a certain number of tiles it takes up, and a…
So I have this assignment in my Level Design class where I have to design a level that reflects an emotion on the list. Some emotions from the list are easy to accomplish, like disgust or fear or greed. But there are others that are harder to peg. For example, love. How would you go about designing your level to reflect…