If your favourite character is too niche and dot have stl model for print, i would be happy to make special one for you. Here is my portfolio - https://cults3d.com/@RibaKaplja Contact me on discord- kicca0427
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
Hey! Trying to use curves to make the creature's fur was a miserable failure, so i asked the help of a discord friend and he pointed me out again some useful tips, the one that i used for the fur was this one: A great tutorial by @steviejoycole This is the result, i did used the orb crack with a bit more intensity than the…
Exploding the mesh essentially means separating all the mesh elements, both high&low poly together,(in world space in your 3Dapp) that would interfere with eachother's bakes. So as rays are cast there won't be a problem with adjacent meshes projecting onto one another. The process would be to select each element(high/low…
I almost only played online, only did like 5/6 missions in the SP yet, but am more than 30 hours into the online (and only lv31, when I see some legendary level 5 and level 50 I'm thinking there are a lot of cheaters who modified their savgames, but I have to say I'd love to have that bull mount :p ) I really wish there…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hey thanks! The main silk pattern was made as a filter in SD which would spit out masks into the user channels in SP, this is so that I could control what material group each part of the pattern would use on the fly. (Though eventually, as the amount of layers got larger, switching a toggle would take several minutes and…