Okay this should be a bit easier... Man 1 : "What am I doing? I'm talking to an empty telephone..." Man 2 : "I don't understand." Man 1 : "..cause there is a dead man on the other end of this fucking line."
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
Update: Hell Sword Okay, so this is still in progress and actually I will be redoing quite a bit of it while going along now. Thought of a few better ways to get extra details on it. This is a perfect way to learn how to use substance painter as well. This is what I want to change/ improve on the next update Symbols Heart…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
I have spent the last 45 minutes just trying to guess 5 numbers. It's pretty ridiculous. Here, you guys have a try.. http://www.tez.id.au/ I got the first one a day ago and now I am hooked. Its just a fucking number guessing game. Arrggghh.
Has anyone seen the beck video E-pro? It's got this really cool retro wireframe look to it ... kinda reminds me of the old amiga games. I was wondering if anyone knew what the approach would be to do something like this? I understand the Beck parts, but I mean the environment is something else, quite trippy. Anyways,…