Hey, So I tried a few different kinds of muzzle brakes/flash suppressors, but I just wasn't feelin' it. I dressed up the sleeve a bit just so it wasn't so flat and boring. Thanks for the suggestions anyway. Below is progress with the low poly and normal map. Still a couple things to fix, but wanted to show progress.…
Hey guys. I accidentally deleted my screencast folder and lost the WIP images throughout the thread. Sorry about the derp moment. Things on my to do list still the third layer of the shirt and revisiting all the cloth. I've tried following hazardous' advice from this thread…
tbh this mesh isn't even all that tapered - i reckon i'd probably lay it out perfectly straight, you will probably get a little distortion but you'll be able to paint in straight lines on it which might even come out looking better, and be easier to texture in PS. I don't think Japhir is right when he says straightening it…
I wanna to leave here a link if you want to buy my model from cgtrader https://www.cgtrader.com/3d-models/military/gun/pirate-cannon-281d2556-b730-4650-8706-883dc7d93782 Thank you
Slosh - I just named them Diffuse and specular Etc. Rather than albedo and Metalness and such, Gir's and Earthquakes posts clear it up below. Fomori - Thanks man :) Goeddy - Thanks man, maybe its her facial expression or the reference, either way im onboard with the face and its time for me to jump onto another project…
http://www.polycount.com/forum/showthread.php?t=87797 At the bottom of the page and on the second page, should help you out. Think there's some stuff in the wiki, too.
Greetings, thanks for comments. While i had everything in mind what said Xoliul about tracks i desided to have one mesh for whole tracks and i divided the mesh to every 4 tiles. So on texture i can then scale them a bit and have better texture resolution and details. Lowpoly done. 8740 tris
Hi guys, i need you help. I'm at my 1st pass stape. Can you say me why the mouvement is not good and how can i improve it pls ? http://syncsketch.com/playground/8707cfcdf57c45a4aec4998449ec5968#67455 (sry i didn't know how to publish my link correctly)
Also, quick run-through of the new Dota shader support: http://vimeo.com/87235066 This video was recorded before we got a few things in, like VMT loading, so that isn't shown.