FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
I agree with Lotet. Proportions are great and blending/rendering looks already really good as well! Something seems to be off with the male character´s face though. I think the eyes are a little too long, maybe you should round them up a bit. But then again, I´m not perfect with faces anyway ^^' As for the concepts, well,…
Well I was really just interested in having people post links of good examples of workshop submissions and why they like them personally. I did check out the links for movie posters and all that. Worked a bit more on my load screen too (just posted in chest thread). But workshop submissions can go beyond just the movie…
Yes intel seems more reliable as they offer 5 year warranty samsung offers 3 year warranty. Intel has another 530 series thats 240gb but has slower write speeds and offers a 3 year warranty and costs more money which is weird. This one comes with 5 year warranty though 840 Pro Series MZ-7PD256BW 256GB SATA 6.0Gb/s 2.5"…
[ figured it out bratha this is what i had to do Go to C:/Users/USERNAME/AppData/Local/Autodesk/3dsMaxDesign/(version)/ find a folder called ENU. Rename it, like ENU-OLD. Then start Max and see if that fixes anything also thanks for the rapid response. link to the post that had answer…
Thank you good sirs! Torch: I definitely love the style - very illustrative and a neat way to rethink "hand-painted" textures. It's also just cries out to be used in a Steampunk-esque setting. Was able to get her uploaded to Sketchfab too, but she's having some wacky alpha sorting issues on her hair with whatever engine…
for you who havent seen this i stream irregullarly on my company channel on how we do the handpainted environments for our game =) hope this inspires some of you https://www.twitch.tv/nodbrim/v/53198326
Hi and thanks everyone SirCalalot -> thank you ! i recently made canons that will be on the second part of the fortress. I made this asset as a single portfolio piece. So i have 1x1024 for diffuse, normal map and specular. The mesh is 9769 tris and 5389 vertices. as usual, comments and advices are welcome
Here's the latest update on my animation: https://syncsketch.com/playground/53dd359a7e7c400487bbbca1d10addb2#381936 I shortened the distance he travels on the flips and I think it's starting to look a lot better