vinni puh is actually a good cartoon. Well i think its better than the american version anyway. They just used the same source material, which was a book :). http://www.terminally-incoherent.com/blog/2007/05/21/vinni-puh-lol/
https://secure.newegg.com/NewVersion/Wis...wer+Mac+this%21 updated, tweaked ram, added PSU and DVD burner $1,430.38 If I really was building this system, I am sure I could get it even lower, looking for parts with rebates.. etc.
@Reza, Add edge loops close to an edge line on all the areas you want creases. http://cgcookie.com/blender/2013/06/21/tips-creating-sharp-edges-modeling/ The method I'm talking about is under the proximity loops section.
About a third for me. Started reading it when I was about 19, think I originally joined when I was 20/21 (2000-'01) Crazy shit. Lots of friends gained and lessons learned here. Happy birthday Polycount! :D
ok guys, more then 24 hours of voting, can we get accept that result as our final? 4000 votes with: 1- Mirana - 21% 2 - Keeper of the light - 14% 3 - Slark - 12% we need a logo to look more professional =]
hi! i founded few comicon entries made up with your shader. Do you plan any updates? http://www.gameartisans.org/forums/showthread.php?t=15961&page=21 http://www.gameartisans.org/forums/showthread.php?t=15928&page=3
Hi marq4porsche, I feel the new purple ambient lighting is taking a step backwards, go back to screenshot 03-21-2011 01:28 AM or 03-27-2011 06:56 PM. This scene is looking nice so far.
One of the guys I work with was pretty much bald as you can get by the time he was 21.. about a year ago I made him a wig from a piece of shaggy carpet and an old belt for a chin strap. much hilarity ensued..
I have already made a post about the topic in cgsociety and Im currently not posting via pc so forgive me for copypasting. I think the problem is related to matte surfaces but I cant figure it out! http://forums.cgsociety.org/showthread.php?f=21&t=1431153
I entered this Art Challenge on Artstation a bit late (only 21 days left!), the theme is a character on a journey, and it'll be a render I submit. So I designed a character (and background really roughly) that's inspired by Hoggle (Labyrinth) and Yubaba/Zeniba (Spirited Away). Blockout soon.