Hey guys, I'm a terrible person and for years now I've been animating bones in scale *GASP* ... and even worst... NON-UNIFORM SCALE *DOUBLE GASP*!! I've never had trouble doing it in maya 2015 or did I get too much trouble integrating animations with non-uniform scale in Unity. However, I just started using Maya 2016 and…
I was able to figure it out - it's the animation and skinning. When you bring over animation and skinning info from Max 2011 to 2013 this happens (for me anyway). I re-applied the skin modifier and re-animated my rig in 2013 and no more RAM hunger! This is great, thanks. I'm wondering if I should stick to keeping the Swap…
I was able to get Max 2012 last year, because I had a client who's plugin only works in that version. I purchased a current seat of Max (2015 then), then contacted Autodesk who let me download and license a seat of Max 2012. I didn't save an money, that's for sure. But Autodesk was flexible about giving me an older…
Hey All, I've been following the Radiosity/Assign Vertex Color method for baking AO into vertex color, which I had done before with Max 2012 with no issue. I just tried it in Max 2016 and all I'm getting in the vertex color channel is solid black. The radiosity bake appears to be fine, but when I run the Assign Vertex…
Hi there. I have a little problem about some .FBX from DOTA2 (dota2.com/workshop/requirements) I tried to import my .FBX in Softimage XSi 2012 SAP (Crosswalk 2013). But with some .FBX, my software crash. Some people working on this software have an issue ? EDIT: Now, I just Import -> Crash -> Try to recover -> Save as...…
Isn't the talk for the new PS5 & Scarlett being around £700? If so I can see the appeal as it will take a long time to equal the price. Definitely going to be interesting times ahead for the console market. List of best-selling game consoles 2019 PlayStation 4 Sony 2013 100 million Xbox One Microsoft 2013 41 million…
The horrible mess of the Khronos group's website has hidden all of the newer versions of their Maya plugins not on the very-visible-to-Google github but their very-hard-to-find Dropbox. If anyone in the future has the same problem, the 2014, 2015, and 2016 Collada/DAE plugins for Maya are here…
Kary: thank you! just curious what version of max are you using? I ask because max 2012 has far superior poly handling than 2010 or 2011 I am able to spin 10 million polys across different object with out a problem. I wonder what kind of improvment you would see in the slate if you have yet to try 2012
i know i might sound repetitive, but if you really can't stand the caddies and want the old toolwindows back in Edit Poly, just try my caddyless Edit Poly recompiles for Max 2011, 2012 and 2013.…
I only have 2010 64-bit here at home so cannot confirm with 2011, but I highly doubt it being the problem. Got 2011 at work. Did you verify the alpha channel has some relevant b/w data in the resulting .tga? Did you check your hypershader and verify that your File has correct outgoing connections to your material?…