Its my workflow in Max. I first layout my UVs, then i use TexTools and click on Tools -> Smoothing Groups From UV Shells. These are the best settings for a clean Bake. Its just one click and it took me one second. I dont know why you think that this is stupid? After this i can move on and export the LowPoly and bring it to…
I loved Blacklist most likely the last great game of the current console gen. Lots of really nice environment work you have there, really like the materials, great definition. Trying to find something to be critical on but I can't lol :D I really like your site layout too, keeps it really simple but its not just a blank…
Do your UVs before you worry about smoothing. Then run a script to have your smoothing groups built from your UV islands. This means you will essentially have to be planning what edges you want to smooth while you do your UV layout. You can find that script here:…
Thanks Froyok. I am using uv projection in this example not tri-planar. The uv layout is an extreme case and I would not expect it to paint correct since its outside the 0-1 space. If I take this same mesh into designer and apply the same material with same uvs it displays like this. As you can see it looks correct. I was…
Well, my file seems to have gotten corrupted so I lost all my texture work. I took this opportunity to re-layout the UVs to give myself more room. I started working on the handholds first so here's a WIP: I'm going to start working on another area and come back to it, I would really appreciate any crits on it so far.
I posed the crab, about to fix the skinning issues, but... I've realised I forgot to bake the props, and now they're stuck posed. I have no clue what to do about that? I have a copy of them in the default position which I can layout and bake from, but how would I go about replacing the skinned pieces on the crab...? Oops I…
Id advise you to block out the scene first with basic shapes, your spending to much time on small details..get it planned out with basic shapes, then go into each one and replace it with the actual finished model. Also you can do a basic layout and then do a quick paint over with ideas of what you want the environment to…
Hey Nuclear, sweet progress! The clothing design details on the shirt look awesome. For the design on the center back did you mask and extract? I love the character design and the character sheet layout illustrating all the details. Right now the spiky belt loops look too thin/small and feel underwhelming Great work…
I wouldn't call that "Confirmed". It seems likely, but let's not get ahead of ourselves. Anyway, if it is coming, I hope they can learn from the mistakes of the past and the significant improvements that Obsidian introduced to the visual and literal storytelling in New Vegas. Some consistently good writing and a lot of…
After taking lloyd's advice I cleaned up a lot more edge loops, flipped normals and did some all around cleaning. And I did a layout test of 1/2 of the room to see how it worked. Lit with 2 omni's for now First w/o wires; Second w/ wires; Ceiling is a rough approximation but I like how it's sitting. Most of it's detail…