That is not true. We have a hard surface armor model that's full of curves and it's like 350,000 polygons. If you want precise control over curvature, soft and hard edges and transitions, UVs, etc. then you absolutely require a detailed model. You can however build this detailed model by starting with a low resolution…
ah kinda all over the place right now i probably wont have time to finish this caus there a re a few things I want to try out on this character... also It has been well over 2 years since i did a cute creature warrior..so i think the beastie will have to be on hold. Inspired by the animal dudes from Tera, and Katzeimsack's…
This is my gladiator wich for my demo reel will be facing a monster , that why the pose and expression , meaning that he is posing no fear at his rival. This character is fully rigged with also facial morphs so he can animate facial animations , and movements for later be used on animation , took me 2 months to have it…
hey thx hang10! that wa exactly the kind of crits i was looking for! :D your damn right about the leg exhauslt plate! if im keeping it ill make it smaller. as for the purpose of the mech,i want it to be mainly a close combat armor , with heavy protection(bulk,shield) but very fast to be able to engage the combat without…
If i seen him textured and running around in game. I would definitely recognize him as a modern version of the Quake 3 Doom marine. I think the cheek area of the helmet looks a little too high. Possibly the mouth armor a little too. From the front it looks to me like his head isn't all the way inside the helmet. Maybe it's…
Made some more progress today- I've got the armor and props made, posed it, and added some default Z Materials just to see what it would look like blocked in.. The objective is to get this piece 3D printed as a solid color, so the textures won't matter for that.. I just have to find some tutorial on how to turn this…
Yeh, I know about hat both players carry over their money, skills and magic. The question is does the character player TWO chooses, look like his character? Or his player two forced to look like one of the preset chracters. Do player one and two wear the armor/clothing they have in their individual saves, do they have more…
Thanks guys. i should have left the blocking mesh turned on, yeah no way i could get close without it. i should also mention im using the base mesh from the wiki page for proportioning. (thanks Arshlevon) @Tenchi, indeed this is based on the heroes reborn or "Prometheus armor" was always a big fan of the ironman comics.…
I would say you have to do something with the main body. In hte concept it looks more like added plates in your model it looks like some extension from the body. I would seperate the plates (the Parts with the UNSC Logo) from the main body and handle them like armor-plates / casing). By doing so you can also seperate the…
I could be wrong, I'm just basing this on observations. In some of the cinematic sequences in Bioshock the weights looked very "jagged"; Same in many FEAR screenshots. Of course I could just be mistaken completely and what I saw in the game is the best that's possible with the current tech. Gears was very hard to tell for…