WIP of the player character rework for my game project. Going to see how this plays with a stepped lighting shader and maybe an outline shader on certain parts of the mesh. More can be found in my THREAD.
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…
Hi, everyone! This is an Australian soldier from the time of WW1. I am going to share all steps of its creation. Your are very welcome to give feedbacks.