You are using Blender, right? I've never used this program before so i've no idea about the material options. In Zbrush there's loads of sculpt material options to choose from to find a good one to display details well. Maybe blender has various choices too? But i guess every person has a preferred material for…
Hi man, I think some of the presentations of your work could use some work. For example, the composition of the flamethrower in the last three images are cropping the asset a bit unlucky in my opinion. I would either show the asset completely, or zoom in more on the details you want to show off. Right now it's kinda in…
Ok so this kind of the look i'm going for minus all the armor and the saddle, if you want a better idea just google image search wintersaber. http://fc05.deviantart.net/fs48/f/2009/210/6/b/Night_Elf___Dark_Knight_by_Ketka.jpg The images I used weren't perfectly alined so that he could be symmetrical, and he was already…
If you're really serious about doing portraiture, I would try a strategy along these lines: 1.) Gather reference (online and off). ConceptArt.Org is a great place to see online sketchbooks and see different learning devices people use. Anatomy books help a lot. 2.) Do a bunch of blockouts. There are many different…
This is how I do it. I use maya though, but I'm sure it's not that different in the other application. I create a Blinn material (not sure what the equivalent materials are called in the other apps) with a very low Eccentricity and high Specular Roll Off, and the colour is mid-grey (default in Maya). I render 3 different…
To add to what cholden said: Use large, clear thumbnails, not any of this tinted scratchy crap. I can't tell what most of the thumbnails are supposed to be. Drop the titles. Images should speak for themselves. If you want to put titles, put them somewhere at the top or bottom of the images in unobtrusive fonts and colors.…
Very true, but its good to get involved as it helps to sell your piece better, right now im making my UT3 map and every night before i goto sleep i think about what i can add or remove to help sell the setting. When i was making a block out of my level i put more emphasis on story than game play and it kinda bit me in the…
Alright so after looking through your portfolio I think you have an okay chance of getting an internship/junior position at a studio. The biggest issue so far when viewing your portfolio is that some images are to big for the screen, on Artstation there is a checkbox that you can check that will make the images fit on…
Hi Tory :) ! I thought about this about an hour ago, I also realised that the camera FOV is boggling the image outcome, which is why I'm rendering out new screenshots with my newest improvements on the blockout right at this minute. I will be posting a front/side/back/perspective image within this hour! I will keep your…
Welcome to Polycount. First off, your images are PNGs which download slowly. Please have a read the sticky Information About Polycount & New Member Introductions, especially "Make Your Artwork Easy to View" which explains how to solve this. Your brick is a good start, but lacks specific detail, So it looks like just a…