Thank you! I assume this one uses a flat plane for the window, but I got the idea. I’m using a thin box as the window and applied a Voronoi fracture for the broken parts. After creating a good glass material shader in Unreal, I can add an alpha texture like this in Substance Painter for more detailed effects. Thanks again…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
so this is what i did over the weekend, maybe i will add some drop shadow in photoshop, dont know whether i should texture the leaves in painter or leave them as they are, will take a couple days rest so when i come back maybe i can see something that can be better, still i would love to hear your opinion.
Palm Tree Forest - Unreal Engine Work-in-Progress ArtStation Link Did a quick study on Procedural foliage and volumetric fog. Still need to add some variation on the trees.
Was a great learning experience. There are some interesting limitations about the Volumetric Fog when trying to create light shafts. I summarized the…
I agree that the lighting and materials need some work. I will be sure to go back and edit those and add the ceiling and fireplace cap as well. I did use reference photos, but looking back I think I could have added more details and I should have used the references to texture things more accurately. Thank you so much for…
Need more information. What app is it baked in? How/What app is it being displayed in? - You may need to invert your green channel depending on the two above^ Are you sure its applied as the correct material type? (IE: in max you need to add "normal bump" to your bump map slot) Did you move the uvs and then rebake? (You…
So ive been reading up on AO the way this scene is set up materials are being used on multiple and varied objects so I don't think I am able to bake the AO into the texture maps btu i did find out how to add an AO pass via post processing in photoshop not that this is much use to me as the scene is going to be a animated…
The website itself work I suppose, no nonsense there. Not sure about having a WIP peice of work at the top of the page though. In general the environments seem a bit flat, try and add a bit of contrast into them or something. Here's a quick paintover I did of the church in PS (just added a gradient map, could pretty easily…
Not really any mods since they haven't released the SDK yet which was supposed to ship with the game. They did add a detail option to the GFX menu to try and improve the textures, but just makes them look noisy and worse off imo. You can try the graphics tweak shown here:…
The barrels would need to be redone. I'd look at how a real barren was constructed and follow that. Check out my yellow highlights below. These points should all be touching. The lid of the barrel would also not have space between the planks. Also, if you're going for a more stylized/cartoony style, add a bit of a bend to…