I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
I'd say it's a nice start ! The first thing I noticed is how the values and colors do not match with the concept. The texture looks too bright, at least on the beauty shot (the flat looks a bit more ok but still seems to be too bright) and the muddy brown color I see on the concept is not here on your piece. Also,…
Starting to look really cool, and I think you are really close to the concept. The two biggest things you are missing at this point is the atmosphere and lighting from the concept. The concept has a very blue volumetric light coming in from the window, with a ton of blue bounce light filling the room, and a general blue…
Generally speaking game art =/= fine art. Echoing what was said above, if you're working on Forza or Gran Turismo, youre job is to be as accurate as possible. Having said that, the essence of a concept can definitely be lost when literally translated to 3d and sometimes you have to course correct to keep the spirit of the…
I've learned that when you're first starting out that its better model something off someone elses concept(hopefully someone who is a professional concept art) Because they know what a good character/environment looks like. You'll be able to make it the best it can be if you choose a professional level concept. Until…
It's been awhile since i started. It takes time to study and build both at the same time. So here is my concept and process for my first spell so far. Concept & reference image VFX Video (UE4) [ame=" https://www.youtube.com/watch?v=Dvg8J-TgNEg"]RiotContest process1 - YouTube[/ame] As you can see, my first concept is Eye of…
Heyyyy dude, depending on how much you want to match the face + nature of the concept, you might want to tone down the definitions in the face + hands just a bit. The nose you sculpted is much shorter than that in the concept, and the lips on yours are thicker. The nasobial crease is a little overly defined, which even…
Hidden (concept by Matt Dixon) View on Artstation Showcase Thread [Posted March 2016] Workin' away on a character/scene based on a Matt Dixon concept [Posted March 2016] Finished LP and normal bake [Posted March 2016] I think I'm done with the robot character aside from minor tweaks. model [Posted March 2016] Did a little…
What about concepting ideas? Im working on a game that's coming out in the near future that's specifically sci fi but we don't have any concept artists. I've been coming up with ideas, trying to at least, and I'm no means any good at concepting. Google can only get you so far. My point being is it all just based on the…
Hmm, I imagine a lot of new workflow improvements from this tech. I mean you could kitbash whole characters, put in a ear there a already detailed arm there! You could even kitbash hard surface things in it that you have modelled in a different programm! Sure if you already have a solid concept then heavy iteration makes…