Ok, that makes sense. My only question is the baking process. How should the UV layout be? Should I just bake my HP mesh onto my LP as mesh groups, or all at once? Because obviously if I have four mesh groups then I can't bake the HP onto the LP in one stroke. Sorry for the noob questions, I'm just a little overwhelmed.
That's a pretty cool scene. I really like the layout. However it's too dark. I can't really make out what's on the shelves on the left and the right (at least on my cheap office monitor). I would be curious to see this room lit with a bright, soft, orange sunset aesthetic, but even if that's not what you're going for you…
Since it's your very first project there is in my opinion no point in telling you if it's good or not. It's for learning the tools and and get comfortable with the programs and not so much about the art (yet). If you want feedback for the technical side, post some wireframes (google it, how to do it in your software) and…
It all looks very beautiful, can't wait to see what you do with the materials. However, it's not very well optimized. With a proper UV layout the normalmap could be a quarter the size and still be just as detailed. If lthe lightmaps are generated it can happen that certain UV island get scaled down. If you do custom…
Ive taken into account what you said Warrenm and tried to rectify the lighting. However I'm having a problem with center light as the chandelier is of course multiple light sources and Unreal keeps giving me errors when I have many lights that cross over each other, not sure what the best course of action is. Ive also…
well tyler maybe you guys could do a tut on material effects sometime, iv been trying to make a spawn effect using a opacity mask with a hot edge using the emissive channel with the mask being compared to a parameter controlled by matinee but i cant find a way to make the effect move over the model in the direction i want…
Thanks again Luge, i dropped down the right side and started adding in that little area to start framing the ship a bit more. It still feels very busy though right now. Everything is far from finished but i'm feeling happier about the general layout now. The beachy are is going to be turned into a small hill now. Anymore…
It's hard to judge how much faster hotkeys make you, I'm sure most of us have built our preferences and workflows up over years, and who wants to take time to compare their muscle-memory vs a default layout? Also, it's really weird watching "speed modeling" in maya on youtube and seeing the person constantly move up to the…
Hi loshmiii, you can see the UV maps inside UE4. If you open your static mesh there is a drop-down menu for your UV's (located in the top toolbar inside static mesh window). If there is no proper UV layout, you have to edit it inside your 3D package. Is the character a downloaded asset? Sometimes assets for non game…
100 2048 texture sets is a bit overkill, but who am I to judge? UV shells can't cross UV tiles like that; you'll need to either scale them down, or add geometry so the shells can be split into smaller pieces. Either way, you'll want to explore the UV Layout options (looks like you're using maya?) to distribute the shells…