Environments are looking wonderful! Very consistent, creative and beautiful. It looks better than any other MMO I've seen, including AION. The range of creatures also looks huge compared to WoW and such where they just rename the same player model. I love how you guys still are keeping the monthly fees away too. I think…
The new version looks so much better. great job! The only thing that stands out is the green moss on the left side of the tower. The bright spots are a bit too bright since they're supposed to be in shadow. We're only talking two three spots though so it's a minor thing. Have you considered raising the door slightly? The…
Disting : Cheers ill take a good gander at that when i get a min or 2 till then ill just split a pic in to two StevenEgan : Thanks lovin your minotaur too fabio brasilien : Ha cheers man maybe ill sneek the polycount logo in thair anyway maybe he could be branded with it ;) killingpeople : Cheers .. maybe i should change…
playing around with the demo i found it pretty difficult to work with somewhat complex patterns/two sided cloth pieces stitched together from different materials. unless i'm missing something, sewing/selecting seams does only seem to work in the 2D window and the display in there can get confusing really fast. mastering…
I've decided to challenge myself to do two things every day: Do some gestural figure drawings, and to do a landscape color study each day (as per the recommendation of Mr. Nathan Fowkes). The landscape color study is too tight. My goal is to loosen up and really just focus in on color and light and composition. As for the…
yeah... that's a very narrow view of networking. Networking is a two way street and people who view it as a one way street tend to get confused why half the traffic is flowing in the wrong direction. Typically at "networking" events everyone is only looking to take away and not give anything in return so the networking…
Not bad, but the form still feels a bit too smooth and regular for my liking..also, impact craters generally have a "lip" around the edge...the edges of your craters blend smoothly into the surface which just looks odd in my opinion. The main problem is that the reference photo you're using doesn't really look like a real…
We were pretty eager to see how the shape fits in the hand, the low poly didn't take too long. After all, how a concept looks and how it fits in-game can be two different things :P Definitely agreed though, now we've fixed the potential clipping issues we discovered with the test model we're going to move onto the high…
I have two things to say. The texture itself, while good, looked better all clean. Your scratches are too noisy. It really brings down the quality of the texture. I would go back and try to be more logical with your damage and weathering. The second thing would have to be the pose you currently have. It doesn't make much…
Bruh that's the attitude. I've gotten to the point I have almost no attachment to my work and even if i like something I'm all cool with changing it. I'm lucky to be learning from some smart people too:) you got mad skillz bro just get this all tied up and apply somewhere. I think you just need 1 really bad ass environment…