I think the point some of us are trying to make is: market yourself to the specific job you are looking to get into. I know I suck at 2d painting so I just dont bother having any in my portfolio. if you are looking to get into an environment artist roll, then no one is going to care if you can paint characters. same for…
This totally depends on the company. And these might not be entry level jobs. Prop artists usually are entry though, because props are simple, isolated tasks that are easily digestible for new artists. They may get tasks from the environment or character pipeline as the backlog/workload requires. Environment artists are…
It's definitely an improvement. I don't think it's enough, but it's a move in the right direction and you said you're not done. I'm not a character artist but I'll give you some critique for the goblin anyway: - The chest is way too low. - The shoulders seem too wide and bit misshapen - The eyes stick out way too much. Add…
@Bardler: It's mostly been an issue of learning curve versus wanting to make art and put it out to portfolio so that I can get it seen sooner than later. As I said, I'm also training up on CryEngine 3 now that I've got two solid pieces done and ready for that kind of work. I'm looking forward to using the stuff you…
Hey Valdis nice VFX work you have here, this is a good collection of most things you'd make as a VFX Artist in the game industry. As the others have already mentioned the reel itself did feel a bit too long, I'd say almost twice as long. The parts where you show the environment fx can be trimmed down a bit, you usually…
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…
I'm hopeful the people at Quixel will continue to improve on the tools based on user feedback. I've been using the Suite for a little now. I've been trying to get a look similar to taking a Trim Dynamic brush to edges on DDo. I managed to get something decent but something which would make it so I don't always have to take…
Hey Tony, I think this is cool for your first time working in this style. The things that stick out to me is the lack of lighting and material definition. It looks like you have some lighting painted onto the gem in the center, but other than that everything feels kind of flat and unlit. Try using some overlays to really…
Thanks Urkie for the references - looks good, I'll have a look. Thanks for your time :) Maze - I know time flies really quickly, even though I hope it won't, past experience teaches otherwise... and thanks for the heads up. As for the scale - I'm aware it's really big and my teachers warn me about that as well. I'm trying…
Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…