Aha, nevermind. Googled the answer by accident. It appears I needed "as array" at the end of the first line, so; selVerts = $.modifiers[#unwrap_uvw].unwrap.getSelectedVertices() as array Feel free to delete this thread, sorry :P
[ QUOTE ] i just spent the last 5 minutes masterbating to the porn that cost me 0 dollars [/ QUOTE ] aah, but what about the cost of accessing the internet to aquire aforementioned material? and the kleenex?
Silahkan kamu bisa buka kumpulan game penghasil uang dengan lengkap. Kami akan memberikan 7 game penghasil uang dengan sangat mudah. Mau tahu caranya seperti apa?? Yuk langsung saja simak selengkapnya di situs ini.
Thanks for the tips @Neox and @rollin that mask painting mode with paused rendering / update would be awesome, alas I think your right about it not happening, I suppose we can only dream :)
I guess I will take some a break from UE4 proj to do this one :) The Widow looks like a lot of fun, but alas I need to do more male character... So the Pirate it is !
Looking really great Danpaz! Ahhh... Got it up.. Storm Scarab of the Stormy Steppes by Voodoo [aka Baddcog] Went ahead and completed a set for this one. 6 items all together. (Beetle is the entry)
Best advice I can give is to leave the excuses at the door and take the advice. You won't get oohs and aahs for pointing out your inexperience, but rather for the steps you take to gain experience.
honestly you guys make is look more complicated that it seems. Just adjust the render settings so that it looks like that third picture right from the start (aka no antialiasing) and thats it. Background = masking.
http://www.youtube.com/user/wenda111287?feature=watch, check out Wenda's (aka Choco) tutorials on creating terrain and importing them into Cryengine and UDK. His workflows are extremely clear and very easy to follow!