For starters, judging from your renders, your materials may not be set up correctly and I would recommend using a realtime viewer like Marmoset Toolbag. Those metal sections do not look accurate. For your metal pieces, make sure to always use a full white color on your metalness map. The plastic sections should not have…
Hey guys, thanks for the critiques, I appreciate it! :) @DoctorBloup You're right about the logo, I'll try and simplify it on another update (forgot to do it this texturing session). It is a family crest (actually my sister and I's family crest - as this character is based on my sister. Story of my life KEK) so I just took…
Thanks for the great feed back guys ! @Auldbenkenobi : I would take a look at this --> http://www.marmoset.co/toolbag/learn/materials, it was a really great help in getting materials set up in Marmoset. For this model its all in the spec and gloss in terms of material definition. not that the diffuse and normals aren't…
You will probably want to look at texturing a 3d model with PBR textures, using either substance painter which i highly recommend or quixel suite (which i haven't used fully) . Substance painter is great because you can paint directly on to your 3d mesh, making it very precise and fun to use. You build up all three maps in…
This is what I tell someone. "I blocked out a the model with cubes and cylinders. I then modeled a sub-div version. (sub-div basically means it still retains it shape when you add divisions, and its essential to control the divisions by having a strong understanding of edge flow and topology) Sculpted that in zbrush. (A…
yeah the font that I went with was just kinda random... I think you should try going with the font you used or to go with a non decorative font for the little names of the images. Though try to make it one that compliments your main font. I see you are going through Cargo... I am not sure if this limits you in any way but…
Thanks for the replies guys! I thought I'd softened the curved edges and hardened the centred arch edges, and I had, I know I had. However, for some bizarre utterly inexplicable reason the normals were locked on it :poly105:. I tried unlocking the normals after resoftening and rehardening the egdes didn't seem to make a…
Day 36?: Ok, so the reason I'm not sure I'm counting this day is because my power surged in the middle of baking in Marmoset Toolbag and I don't want anything bad to happen. So how did I end up baking in Marmoset? Well, it's a funny story... It seemed that I forgot to turn on "mesh by name." Silly me! Let's try baking…
I'm going to give a few critics, even though you didn't ask for it. 1. You don't have a portfolio. Maybe I'm wrong and you actually have one, but a forum/sketchfab is not the best way to showcase your work. 2. Your art pieces are kind of poorly presented. In some pictures I don't understand what is going on because of the…
" I did not try to get the same wood pattern due to my lack of skill." Do you mind extrapolating that? How does your own skill level determine that amount of trying you're going to do? That . . . I don't think that's a good excuse. Anyways, critiques: 1) Render in a better real-time renderer than whatever viewport you're…