it looks like they send the terrain to the GPU as a texture and generate the mesh there instead of making a mesh and sending that to the GPU. This isn't exactly revolutionary - in fact, it's generally what you should be doing. you don't have to store lods, you can take advantage of your texture streaming system, you can…
Oh wow. I thought the hair generated by plugins like that were particle systems and not geo. Does Blender's hair have the ability to convert it into skinned geo?
I started up max earlier this evening, but all my fonts within max have gone weird and the menus oversized. on the modify panel, the font seems to be a very low res system font. sigh
Hey guys, I`m studying Houdini FX, I really liked the ``plugin system``, like Maya to create the effects, if you have any tutorial source or tip I really appreciate. Thank you!
RexM, that is just sick. Everyone knows the system is corrupt, but there are limits to how much of a bold faced asshole you can be. This fuckface needs to go down.
Check the recommended landscape sizes. 513x513 is a heightmap size which will work for the old terrain system (power of two +1); for a landscape try 505x505 instead.
Top of the UI, button to the right of the 'ref coordinates system' dropdown, open the flyout and change from 'use pivot point centre' to 'use selection centre'
might be a little late to get into that: last time i tried to run mirai on a compatible system, izware's license for their choice of lisp interpreter had expired. ;)