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Re: Rexxar, Last son of the Mok'Nathal
Reply by
Ben_Fr
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Sep 2016
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3D Art Showcase & Critiques
razzman Thanks a lot!! Next step - detailing his head and modifying according to the concept :P
Re: PC-CSGO | Void Hawk (Desert Eagle) WIP
Reply by
K_A_S_I
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
I might need to swap my naga for this... :) Great work, looking forward to next steps.
2 results
Re: To MODO or not to MODO...: MODO VS the Rest... (MODO users needed!)
Reply by
JedTheKrampus
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Dec 2015
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Technical Talk
Yeah they're definitely a little weird sometimes. The vertex normals toolkit is definitely a step up.
4 results
Re: Pacific Rim
Reply by
Justin Meisse
·
Dec 2012
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I'm not watching the trailer because I want to be completely surprised when I step into the theater.
2 results
Re: One left from the Green Santa
Reply by
MoP
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Jun 2005
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The Q-Branch Quote game!
Dan, you're faster than a rather fast thing. Step back up to the mic, sir!
Re: Mrs. Slum
Reply by
IronHawk
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Nov 2007
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Congrats!!! I took that step myself 2 summers ago. Is there going to be a party in Mad town?
Re: Social Networking anyone?
Reply by
3DLee
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Nov 2009
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What!? Oh man, I better step my work up few notches! :poly122:
3 results
Re: Released: Material Blending Shaders for Marmoset Toolbag 3
Reply by
polypassion
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Dec 2016
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Marmoset
Another step towards proper presentation of game environments in toolbag. Can't wait to try it out!
2 results
Re: new wacom ?
Reply by
Slash
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Oct 2007
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Technical Talk
Dont quote me on this, but i think the intuos 3 is the step up from the graphire 4.
Re: Hipoly vertexcolor -> lowpoly diffuse map?
Reply by
MoP
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Feb 2005
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Technical Talk
Whargoul: I think you just outlined the problem he's having... the problem is step 3...
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