Here is a small part of a larger Substance Project. I had made a decent procedural wood grain as seen in my first post, but wasn't quite satisfied so I cleaned up the graph and modified some details.
I just had a look and it's in Modifiers>Kill Pitch Expect some wonky flipping though. One thing you can try is make your animation without breaking the joints then plot on the skeleton and then animate directly on the skeleton.
I think the quickest way would be a script which add a uvw edit modifier and opens the editor. Or use a script which does something like that(textools maybe?) I don´t think that there is an interactive way unfortunately :(
hey, good point there JO420. Didnt notice that before. Ill try to scale them in a little in the low poly. Worst case scenario ill just have to go in and modify the sculpt with a slimmer model. Thanks for pointing that out!
So first thing first, is to setup reflection probes and lighting. Here is the scene that I'm working with in Unity3D, I guess this is a good scene for it. This is a scene that I modified a bit, It comes from RTP Relief Unity Asset Package.
you could counter the squising with texture matrices assuming you do something like large scale applying to surfaces it's relatively easy to modify texture coords of brushes and such, then you could scale the texture back to perfect proportions
Yeah, well our programmer said he didn't have time to build a game engine, so we'll go with somehing that's already up and running and just add scripts and modify what's already there to our liking. -Phil-
Here's the low poly - 4,440 tris. Critique welcome! NOTE: There appear to be some ngons on the dial face, but there really are edges there lol. For some reason the lattice modifier wasn't reading all the edges... Uploaded with ImageShack.us Thanks! Jessica :)
Yeah I planed to add more details to the model. If my mesh is merged? My smoothing modifier is above the symmetry, so technically its "merged". It would cause problems if I had smoothing below symmetry tho...
stumbled across a similar problem as i accidently hided some vertices. after i apllied the uv modifier ii wasnt possible to select some verts either. and those verts where the hidden ones. same problem ?