komaokc: thanks! I kinda got carried away with trying different types of materials. Her shins ended up being like a thin cotton, her top a heavy cotton/polyester, and her gloves a thick suede. Definitely need to analyze the type of cloth before sculpting next time XD Actually that thread has been open in a tab for quite…
Shoulders are better, but they still feel too wide, joint offset from the body. I think it is that the back is so narrow, to me the top of the arm starts more "inside the torso space", so give her some of that latissimus dorsi AND move her arm origin forward. Otherwise it makes the shoulder look double jointed, to me. An…
same situation at my school. maybe not all of you have heard but it was a big deal down in florida. at the Art institute of fort lauderdale this was made into a BIG deal because one of the students who was majoring in game-art actually picked up stripping after she graduated in order to pay off her loans. generally her…
Well the face isn't so terrible anymore. I still need to decide how much I want to lean towards the bigger eyed version from the latest Riot cinematic, but for now I'm happy with this more realistically proportioned face. Her head might still be a bit too big. Up next is finishing up those hands by adding fingers. I'll…
UPDATE So the last month I have been receiving critique from all over the web, even an hour long live stream crit session of the legendary @Hazardous :o I've done my best to listen to them all and worked on her during streams, so here's where her high poly sculpt is at: It's time for the retopo. I've been asked to also…
Her arms are proportionally too small. Notice where your hands fall to, length wise, if you have it flush against your body. Your character's arms need to be longer. You'ver arched her back way too much. It's not a neutral pose. Thighs and shins aren't proportionally sound. I'm iffy on how pronounced the illiac crest is.…
Slowly making progress Outfit is almost done, missing a few dynameshed detail still to be redone and to add a bit of detail. Will probably add scales on her shoulderpads and body suit later as a texture. Still thinking about adding a few extra parts on her belt rig (probably a holster for a weapon or some sort of comm…
Agree with throttlekitty, her features don't seem very Native American at all and I'm not picking that up yet from her costume either. Don't get me wrong though, you made a pretty awesome face but it's not very fitting for the character you're trying to emulate at all. Also there's something that looks strange with how her…
Love the face, leave it! The structure of the ears looks slightly off only, just a little nudging should fix it, and the bulge in forearms definitely looks like it ends too high. The forearms also seem a bit long, perhaps slide the elbow down so it's more level with the taper of her torso when her arms are hanging against…
the female looks pigeon-toed and her abdomen is un-protected. think different and give her as much armor as the men. you can still retain the curves of her abs with armor so there is no need to expose the area except for blantant sexualizing. if the men are fully armored then the women should be too. if not then show the…