Dude your locust needs a lot of work mostly concerning the underlying anatomy. YOu need to start by studying human anatomy and apply that to your sculpt. IF you really want to break it down what you need to do before jumping into alien anatomy is practice a great deal on your human anatomy. DO NOT use the link PHart…
Hi ! Wow, I didn't expect so much feedback, that's so cool ! Thank you very much guys, for your comments, glad you like it. Megacorpse > I didn't really think about that but my meaning was to do the same character as the boss fight. So if i remember well he had just his sword in this fight ? Marshal Banana > A shame ? Ho…
i made you a quick paintover showing how i would approach this piece of wood i think you can go much much subtler. Hand-painted means just that - get in there and paint. a lot of people don't seem to mix it up much when approaching this style, and keep things very sketchy and obvious. i changed the tone a little to get it…
So with the way dynamic cloth works in Unreal, you paint a mask for the parts that are to be simulated so it doesn't need to be a separate object or element. You just paint in the part that should simulate in the cloth tool. If you break it into separate objects that creates another draw call. Which you might want if…
JO420, I see your point. If the school indeed fails at introducing students to various aspects, then it's not a very good school. I was indeed talking from my experience, where the school did introduce plenty of aspects and taught the basics. After that, it was up to the students to polish their skills. The school…
I've seen this thing a few times over the last few months or so in the WAYWO thread and each time i see it i think it looks exactly the same. Sorry to say that as it really looks like you're putting a hell of a lot time into the details, perhaps too much time. One thing you need to be extremely careful of is visual noise.…
hello! I have a question. Is Lighting improvments in your plans? Now I dont meen shadows or reflections, there is a lot of coments about shadows on google play I have seen. I meen lighting quality of point lights for the first. 1) I know that now it's only per vertex lighting in spacedraw. Will the pixel lighting added?…
RexM, first of all I didn't come to insult you but you brought it on yourself by stating that mental conditions were the result of vaccines ( and your proof proves nothing, please educate yourself on the subject). I quote you:"Don't bother with vaccines. There are cases of kids getting instant autism from vaccines even…
This brings me back to when I started modeling heads. you are doing all the "mistakes" I did when I first made my heads. Make your loops around the mouth go in circular patterns and not to the back of the head like you are doing now. If you do that you'll get nasty shading around the mouth and jaw. Mop has some good head…
Spent several days getting art to a "good enough for alpha" state. It gets a bit repetitive with only a handful of assets but I am just trying to get things back to a playable state ASAP. I'll add in the nice fall color trees and extra goodies later. Now that we have a new terrain, have to rebuild the 2d map for it, then…