Definately up for a bit of GTA online, only just got into the whole xbox live thing and ive about 2 weeks left of my free month ;) Rick, I've already added you, surprised you actually accepted ;p Invites to good games mucho appreciated! Thorickev is my live tag.
Do you mind posting the images directly into the thread? We're lazy. You limb topology is wrong. See proper references for it in the wiki: http://wiki.polycount.com/wiki/Limb_Topology Waht does your friend look like? The design of the model looks unfocused and bad. I'd spend more time defining the silhouette of the model.
I really like the last update ! Great job The new face looks better, but I still think it might need a little of tweaking, especially silhouette in the back of the head, and maybe defining a little bit more the muscle aroud the corner of the mounth. I did a paintover, maybe I can help a bit ;)
alright i smoothed out the bicep/forearm joint. Could you explain what you mean by "undefined"? The seams between the muscles used the be a lot tighter or defined but that just made it look like hes got no skin so i smoothed all the seams.. and here are some pics from other angles
Well I did a thing. Right now it works only on a horizontal sheet so I need to build in the ability to have multi rows still. But it's like pretty damn close :dizzy: Edit: Just added Definable start and finish for frames (so you can choose where in the animation it starts and ends)
Hi Narh,I like the color you picked for this one,but I kind of not like the lack of definition,because it kind of make it feel "blurred". Maybe was a style choice or maybe because you didn't had the time to rifine it,anyway check THIS for an example of a more defined rock (though I don't like the color in there) :)
Hello guys, I made a new version, with the 3.8.2. Update 0.4.6: -The engine version is now 3.8.2 -The sky light is now defined by the global cubemap. So it's more directionnal and realistic. -The GI update is now more smooth and progressive -Some geometry improvements to avoid aliasing (still in progress) -Some minor…
Looks cool so far, and I think Jackablade has covered most of it. As well as looking at female anatomical references, you could also look into material that describes realistic and exaggerated female curves and forms. This could help you better define the differences between male and female forms, and improve your…
Without a normal map to define parts of it, you're gonna run into the same statements, that because you don't have poly to support it, it is going to look unbelievable at certain angles. I think the biggest offender imo is the "spider legs" that cross geometry. As far as the texture goes I'm jealous of your painting...…
It doesnt look like you have a sepc map right now. You could really use one to help define things like the fur better on the model. Also I would strongly suggest you post a reference pic of the mole this is based off of... I thought it was a walking hairy anus for a second.