the few times ive played paintball i did it barehanded and with only a thin overall to protect my clothes... goes to show that professional paintballers are little girls who use armor and kneepads
at sukotto : for toe, i'm gonna dress him with boots :) for variation : agree , i'm gonna retouch it . and normaly , for tomorow i must give a beautyshot of the head only , and the rest of the body and the cloth are for june :)
Thanks for the pattern flats, I'll be sure to keep checking this thread out. You've clearly got a good grasp of clothes but have you tried making other costume elements in MD such as backpacks?
Just did a quick review on this piece after a break on the Holidays and it kinda strayed from my original goal so I am doing over the clothing but here is a close- up on the face
I'm a sucker for a pair or horns, so I understand you're feeling. Maybe if you added some little decals or something to some of the clothing to show a more supernatural/wizardy side of the character.
Here's another update on this project :) Focused on doing some texturing on the clothes. Still need to figure out the best way to handle that necklace as I don't like how it looks right now.
Get paid to do 3d stuff. Get better in Substance Designer Get better at sculpting clothing Try to do hand-painted style for real Try either UE4 or Unity for real
I want to see more cloth, robes, and scythes :) For fun, my 3rd character was pure melee dex and used the Scythe + gold hemmed black set. I was the grim reaper :P
I forgot to say I'm using Max, I'm actually looking at doing it through cloth sim at the mo, I think the results will be more realistic than any texture or morphing solution
really like the cloth on the cardinal! those details looks awesome. don't really like the textures in the store windows though they look like they have different lightings and don't really look unique