Loving what you have so far! The paint wear is bothering me a bit on the table. There seems to be a blend of too much and also no focal point to the damage. It's way to random. Other than that this is coming along great!
Hmm... i'm not sure, but it can be 1. Something like apply tranformation[XForm] 2. Skin not right 3. Blender export smd error. [open new blend, append your courier and try to export again]
nice, maybe add a few more small cracks and some moss on and in between the rocks to help blend the ivy in with the scene. also try some more desaturated patchy areas in the wood to create a more natural look
This is pretty cool! I like the design of the car. I just feel like the car is blending too much into the background.. It's not standing out at all and it's hard to make out the silhouette. Maybe a "convenient" shadow could help?
Looks good, I agree with griffiti that the canister could be more red, I get that it's supposed to look like it's sun bleached but it just blends in too much. There is also a normal issue at the point of the blade that ruins it a bit.
Impressive. :) If I was to point something out maybe you should try to give the pipes, and some of the smaller emelents a bit of different tone then the base metal colour, so it blends less and pops out a bit more?
Good start, but I'd recommend to work on the way you present these pictures. The gray model on the gray background are blending into each other at some points. You should try to make the model 'pop' a little bit more. :)
I know Adam had the same issue with grass planes on one of his scenes. Also, I think the blend would look better if the road dirt and the terrain dirt were the same shades, or something similar.
Andreas: have you played borderlands? if it's not too much you're doing it wrong. fire and guts and psycho parts and explosions and goo everywhere! blessed chaotic gun-happy fun mixed with jokes about scooter's mom.
Is there space between the UV shells on your box? If you have hard edges (different smoothing groups) then you need a split in the UVs and enough space between them to prevent bleeding from other nearby UVs.