Thank you for the feedback almighty_gir! I understand where you're coming from, but I really wasn't trying to recreate the room from the movie, and I didn't want it to be nearly as depressing and destroyed. I'm not sure that adding more broken things will really enhance the environment at this point, because I never really…
Thanks for the info! Ngons don't have anything to do with blurry textures though. You can have as many ngons as you want. Only thing to know about for rendering, or for game use, is those ngons will always become triangles in the end. Ngons means the renderer/game engine will be deciding how to triangulate, which may or…
Hi Anime: the room looks like that actually in real life, I intended it to only get cracked from the cieling with minimum damage, because as you know underground means dirt which means that absorbed most of the damage, and the rest of it got chipped off by the gate which is why it has that much lighting inside. If others…
Think of GI map as of a 3d point cloud in which every point contains light information taken from bouncing photons. It doesn't rely on rendering resolution. And because it is used as secondary solution with FG being primary you don't want this point cloud to be too dense anyway. What kind of scene are you working on? Is it…
I agree the tires are too clean right now. Spec/gloss is going to be super important so I'm eager to see the rest of your maps. Really hope you intend to do a high poly of this. Also some stuff in your little scene is a bit distracting. Some of the noise on the concrete and that, I'm assuming refrigerator, is a bit too…
I'm using UE4s' volumetric height fog. It's been painful to get the light like it is now because of the shape of the lamp. Point lights above the lampposts would light up the top of the lampposts badly. Another thing I tried was using the emissives as static lighting but that gave all sort of errors (it's a low quality…
I mean I guess not having these functionalities can be a pain, you are describing doing photo manipulation.... but with scanned textures. This isn't really what substance designer was intended to do, and even with photoshop which has all the destructive tools you love can't deal with doing all those operations on each…
Thx Kanga! Given your example, are you saying my pelvic edges (horizontal ones) need to bend up more on the sides? Mines are currently about 15 deg upwards, I can see yours are almost 45 deg (even more than the hippydrome example). As for the workflow, unfortunately I am not going though Zbrush (ie. not the high res to…
Firstly don't sell yourself short, after all experience is experience, whether attained on the periphery too your intended career path or for that matter skillset. Anyway I should think especially with as I understand you've 5yrs working professionally via game IDEs alone? then re-gearing your folio accordingly by just…
I didn't intend to sound derogatory, Aesir. In fact I meant quite the opposite in regards to the opportunities you guys already have as opposed to those in college. I believe the internship "glamor" would be relative to the company you intern at. Blizzard said they do not offer school credit for their internships, but I…