Thank you all once again for such an overwhelmingly positive response. Kinda makes it all feel worth it. ;D mr_ace: As a matter of fact there was actually a port of UMK3 released on iOS recently that replaced all of the sprites with low poly 3D models. I haven't had a chance to see it with my own eyes, but I'd love to see…
You're Dutch, right? Edit: I see you're Belgian. Anyway - you hef kwijt de tik eksent, which is somewhat annoying. I'm not sure if there's a lot you can do about this though. The portfolio itself is quite good, though I'd advise you to make all the content the same width. The main page is fine in that respect (aside from a…
Wasn't really using the "I'm a student" as an excuse. I guess I shouldve said Im a student full time, work 2 part time jobs and dont have as much time as others are capable of committing to art, oh and I just started doing 3D a little over a year ago.. lol I'm probably the least artistic person I know so this is something…
Hi, I have some tips for the presenetation of you work. The Images are really small, in both, thumbnails and detail images. You should really scale to detail images up, because i cant even see the wireframes properly. I would also suggest that you create more interessting Thumbnails. Now you have your model on these small…
There are a few ways to know if your work is good enough. The most obvious is: Is someone paying you to make it? Then it's good enough. But there are other ways as well. A good exercise is to take screenshots from a game you like, or better yet, find an art dump from some of the artists who worked on it (there has a been a…
Well, I've had experience in film and games. Resolution is only an issue with games because of the limitations of hardware with real-time rendering, so you fake a lot of detail with the various texture maps. In film, you can pretty much add as much resolution as needed in order to get the look you were going for. You can…
Locus and Muzz - I probably should have clarified, I'm not actually developing for the DS, it's for a proprietary Flash 3D engine, I used the DS as an example because the capabilities are almost identical - so very similar polycounts. Of course there are two major differences - everything is done software, and I have much…
I'm rather disgusted at the number of posts made on the 1st page alone stating "the girlfriend should take a hike, or she's not worth it". All I can say is arguments are in ALL relationships. There will be phases without a doubt that they will happen sometimes more often than not. But this is the feedback period of the…
Hi, It's a good start; and as said by most; your far from experienced or "being very confident at what you can pull from the software yet"! But don't get down; I've studied for 3 years (1 at college - 2 at uni) and I'll still be learning for years to come, not only that but I only have 1 piece thats "portfolio ready"…
Welcome to Polycount! :D I talked about VFX in an upcoming CrunchCast (http://www.polycount.com/forum/showthread.php?t=86513) . If you want to do VFX renders, ie movies, then you can do that in either 3dsmax, Maya or whatever 3D software application that supports particles and rendering. If you want to do VFX for games,…