Hello. I did some researches in blueprint spline and now I'm happy to share here my results. I made one construction blueprint called "Barrier_Generator". Check this out and let me know what you think :) Maybe later on I will add functions like offset, variations and etc. Thank you Totozoos for the advice.…
So the first image ( left ) is the 4 bottom bones ( none of them are connected or parented as I have no clue how to parented them when they are not connected. ) I did add the chassis to the rootbone via skin > bind smooth. My question is... i could bind the other parts to the other bones... but how do i get all the bones…
@mystichobo: No offense taken, I'm here to improve my skills. I'm in the process of adding hand painted detail, like the scratches in the #13th post. I'll have to add a custom scratch texture to ddo at some point... The dents are from the bake, not the megascans. I'm a bit divided on the rust: somebody said that's exactly…
If you can apply your vertexcolor to what Maya calls vertex-face, the colors dont blend. Vertexcolor can be saved or baked into maps, and can be applied easily. I did something similar in the past, and used vertexcolor to add variation to already textures roofs.The engine didnt support vertexcolor, so i added it to the…
I did, I usually add 5-15 pixels of padding. As you can see in the maya screencap at the bottom of my last post, none of that weird color bleeding is happening, and that's with 256x256 maps. The seems are barely visible, but none of the color bleeding. If you compare that to the ingame shot at the beginning of the last…
Woohoo, I got back to work on this a day early! Wrapped up the normal details and moved on to texturing in DDO. Here's the second iteration of textures I did. Threw the first pass out. Going for a "bee-ish" vibe. Super dig how the lights are turning out. This is my first entanglement with emissive maps and I'm digging them…
wow, thanks Gauss. thats insane. Did you take those pics yourself? Definitely, I'll be sure to add those little stamps. (didn't notice it in any of my ref tho, maybe I just missed it) and you're right that whole middle piece is a little thin, I noticed too after I finished modeling it then comparing it to my ref. =/
How is this supposed to be professional if the gun is just grey with no details? obv kidding, great detail on the face so far, my only crit out be that on the left side of the hair it lacks some detail and towards the back it kind of looks like its just a patch rather then hair, add some detail like you did with the left…
Thanks Kenny! It really was a blast being able to make FX for superheroes. There's actually a lot more I did before I left NetherRealm halfway through Injustice (about October 2012), but I didn't get a chance to get captures of my work. There were some really cool things for Catwoman & the Joker that I would love to add to…
I am not sure if you are aiming for day or night scene. I did a quick paintover to show how I would light it(I hope you don't mind). I would darken up the area that are not in the focus and add some warm lighting in the focus area. Added some cool rays and fog also to give a a bit more atmospheric setting.