I'm not planning to do any texturing. Not aiming to be a texture artist. The engine doesn't support loading vertex data. Its just loading an OBJ file. The engine really isnt intended to have an entire scene in a single mapmodel. It has a native geometry for that, but its the only (free) engine I could find that could…
@hossin_asadi Hey there, I would really recommend to spend some time on any type of preparations, like: - clear understanding what kind of environment do you want to create (in your case, I assume, its urban alley). Is this a night scene? Is this a day scene? - also it's good to know what type of mood and overall style you…
For references, i doubt you will find exactly what you want so look for parts of your scene, like brick building or factory, back-alley or street, snadbags or concrete bags, etc. For the normalmap variation you have a bunch of options. One would be to rotate and mirror the sandbags so that when they are bunched together…
In which industry? Because currently it looks like you are shooting for the arch vis industry. Which if that's the case YF_Sticks is right on track. Needs maybe one or two more environments and some really nice close ups of some interesting props. Major thing to look into is that the folds and material treatment looks…
A good tip to bring more depth into the scene is to add some meshes for curling wallpaper and hanging ceiling plaster. Here's a good example from Metro for the ceiling. I guess for the wallpaper it's self explainatory, but if needed, in the volga level are some good examples to find. It's a few polygons more for an…
I read online whilst doing more research that "Vertex color is cheap (maybe not so much on mobile though) because its a per-vertex information. Thats also its main drawback : the vertex color resolution, if I may say so, is limited by the actual tessellation of the object. With a dense mesh, you can have vertex color…
My main complaint about the scene is that it is very static - aside from a few moving leaves and lights, there is very little motion. I'm not saying that it's a bad scene - quite the contrary - I just don't understand why it's a video; everything you are showing can be seen in a static image. As far as the trees, I suppose…
Opted for a common alder tree-type, which has now populated the scene and added a lot more character to the whole thing. I think it suits the highland vibe a lot more than the willow, and as I've now had a bit more practice with tree creation; a bit better looking too. I'm not sure if the tree is too sparse, I may add…
Thanks. Have you seen Jordan Walker's Bathhouse? http://eat3d.com/files/imagecache/blog_content/blog_images/jordan_walker_bathhouse.jpg http://videogam.in/images/0000001/streetfighterii-worldwarrior-japanehonda.png This is the sort of thing I want... I want to make some interesting, new and more extreme lighting that will…
Take a step back. Reduce to two pages, Portfolio and Resume. The header is gigantic and NO WIPs. Face on resume is generally a bad idea. Can't right-click save-as the images due to whatever you're using to pop-up the images is broken. If an employer can't save your portfolio for presenting you as a potential hire, you'll…